• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Some odd UV coordinates

Scheduled Pinned Locked Moved Developers' Forum
6 Posts 2 Posters 190 Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    AnandK
    last edited by 31 Jul 2011, 20:48

    Hey guys,

    im trying to read UV coordinates generated by the ThomThom plugin via the Ruby API PolygonMesh uv's. The numbers coming out of it are huge and when use the TextureWriter to output the texture the texture looks stretched. Im pretty sure Im missing something..maybe another texture mode?

    thanks!

    1 Reply Last reply Reply Quote 0
    • T Offline
      thomthom
      last edited by 1 Aug 2011, 14:17

      Got a sample model?
      Screenshots?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • A Offline
        AnandK
        last edited by 1 Aug 2011, 16:17

        @thomthom said:

        Got a sample model?
        Screenshots?

        I actually PMed you about it yesterday πŸ˜„

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 1 Aug 2011, 17:22

          I've been away - traveling. Home for a couple of days. Not been able to catch up with all the messages yet... 😳

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • A Offline
            AnandK
            last edited by 1 Aug 2011, 17:59

            @thomthom said:

            I've been away - traveling. Home for a couple of days. Not been able to catch up with all the messages yet... 😳

            the problem seems to be related to the textureWriter and the u/vs. Im using the textureWriter to write out my textures.. and in this failing case, it's writing out a skewed texture and I must use the UV helper bound to that textureWriter to get the proper UVs rather than get it from the polyMesh. This method however messes up other UVs in the scene.

            is it possible to have the TextureWriter output a nonskewed texture and I can get the UVs directly from the PolyMesh..rather than the UVHelper..that would make things much more simpler.

            thanks

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 8 Aug 2011, 13:08

              What are the UV coordinates you're getting that's so huge?

              I'm not sure if I've understood the issue. Is it with distorted textures?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              1 / 1
              • First post
                1/6
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement