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      Where can I get SU Pro 7?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Thank you so much Alan
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      Anyone know of a plugin that will paint components...

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Thanks Thom and Chris, that is exactly what I was looking for. It seems to be a little slow and Im having a bit of a time getting it to work efficiently in a large model but it will save me a ton of time once I work it out. Davide, I am on a mac, I dont see a version for the mac of this software, not that I really need another learning curve right now, Edit: Actually after working with this I'm not very happy with it, maybe its just what Im trying to do but I fine the way it distributes stuff is very uneven. It requres so much screwin around to get it right I find myself spending so much time setting up to get the right density and then cleaning up afterwards that It is easier to make a bunch of copies then use drop.rb and randor to get the effect I want, I was hoping for soemthing faster to use. Thanks though for the help Thanks all -Andrew
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      Can you change color of material when In Shaded view?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Thansk Remus, but no that doesnt work. Here is the complete problem: I have some terrain I mapped manually by tracing topographic contours and offsetting them in altitude and then used the from contours tool to make a surface. I then took a sattelite photo, placed it on a rectangle above the topography. I exploded the rectangle then sampled it with the eye dropper and painted the topography with the photo. So now I have the photo on the topography. For the animation I want to use the picture. For the renderings I want to not show the textures (the photo) and just use the colored surface, but the colored surface when in the shaded view is very dark, a dark grey. Probably something Sketchup is doing, maybe as pmiller says, taking the average luminosity of the whole photo and extrapolating a surface color. If I follow what you are saying remus nothing happens. Although the one thing I dont know how to do that you said: "Click the front face colour box, change the colour, click ok. Go view->face style->shaded" ....there is no "ok" to click. But the color sticks in the little box anyway so I think I am doing what you intend me to do correctly. It does work on new stuff, any new face that I create will be that color, but it doesn't change the existing selected face on the topography. I have another problem pmiller, if I edit the texture in the materials window, I can only edit the original texture, I cant edit a copy. If I duplicate the texture and edit that there is no picture, its just becomes the solid color in the materials window. So I am limited to editing the original one and if I wanna change it back I would have to reimport the picture I project from. Forgive me if I am misunderstanding you guys and just missing something stupid, I really appreciate the help. Probably the easiest work around would be just paint the surface the color I want to do the renderings and then paint the photo back on to do the animation. It wouldnt be that hard. I was just wondering if there was some little simple thing I was missing. My hope was that I could quickly toggle back and forth between the surface color I want and the photo texture while I am working because I am using the photo on the topo as a guide to help position the plants and trees accurately. Thanks again -Andrew
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