Thank you so much Alan
Posts made by Amfab
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Where can I get SU Pro 7?
7.1 sucks and I need the 7.0whatever installer for pro, does anyone know where I can DL it? (Im not asking for the Key/License, just the installer)
TIA
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RE: Anyone know of a plugin that will paint components...
Thanks Thom and Chris, that is exactly what I was looking for. It seems to be a little slow and Im having a bit of a time getting it to work efficiently in a large model but it will save me a ton of time once I work it out.
Davide, I am on a mac, I dont see a version for the mac of this software, not that I really need another learning curve right now,
Edit:
Actually after working with this I'm not very happy with it, maybe its just what Im trying to do but I fine the way it distributes stuff is very uneven. It requres so much screwin around to get it right I find myself spending so much time setting up to get the right density and then cleaning up afterwards that It is easier to make a bunch of copies then use drop.rb and randor to get the effect I want, I was hoping for soemthing faster to use.Thanks though for the help
Thanks all
-Andrew
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Anyone know of a plugin that will paint components...
I mean like in illustrator, you can create something and paint with it–scatter brushes and stuff. Anyone know of a way to easily apply multiple instances of components in a model? Like painting them in?
-Andrew
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RE: Can you change color of material when In Shaded view?
Thansk Remus, but no that doesnt work.
Here is the complete problem:
I have some terrain I mapped manually by tracing topographic contours and offsetting them in altitude and then used the from contours tool to make a surface.
I then took a sattelite photo, placed it on a rectangle above the topography. I exploded the rectangle then sampled it with the eye dropper and painted the topography with the photo.
So now I have the photo on the topography.
For the animation I want to use the picture.
For the renderings I want to not show the textures (the photo) and just use the colored surface, but the colored surface when in the shaded view is very dark, a dark grey. Probably something Sketchup is doing, maybe as pmiller says, taking the average luminosity of the whole photo and extrapolating a surface color.If I follow what you are saying remus nothing happens.
Although the one thing I dont know how to do that you said:"Click the front face colour box, change the colour, click ok.
Go view->face style->shaded"....there is no "ok" to click. But the color sticks in the little box anyway so I think I am doing what you intend me to do correctly. It does work on new stuff, any new face that I create will be that color, but it doesn't change the existing selected face on the topography.
I have another problem pmiller, if I edit the texture in the materials window, I can only edit the original texture, I cant edit a copy.
If I duplicate the texture and edit that there is no picture, its just becomes the solid color in the materials window. So I am limited to editing the original one and if I wanna change it back I would have to reimport the picture I project from.
Forgive me if I am misunderstanding you guys and just missing something stupid, I really appreciate the help.Probably the easiest work around would be just paint the surface the color I want to do the renderings and then paint the photo back on to do the animation. It wouldnt be that hard. I was just wondering if there was some little simple thing I was missing.
My hope was that I could quickly toggle back and forth between the surface color I want and the photo texture while I am working because I am using the photo on the topo as a guide to help position the plants and trees accurately.Thanks again
-Andrew -
RE: Can you change color of material when In Shaded view?
Im sorry maybe I am clueless but I cant get this to work, I click on the object that has a texture applied, I change the view to shaded, and it turns dark gray for that surface. I go into the the style menu, click on the edit and go to the Face: front color back color section and that only changes the shaded colors for the default, when I am making new objects.
I am trying to get the shaded color to be different on an existing object without removing the texture -
Can you change color of material when In Shaded view?
I have searched all over for how to do this and maybe its something simple but I cant find it.
I have a material applied to an object that looks good when I am in Shaded with Textures view, but when I switch to Shaded the color is too dark.
Can I change the color that the texture changes to when I am inShadedview, without changing the appearance for the texture when in shaded with textures view?
The reason I need to do this is because for still renderings I need to use shaded when I output ( to make watercolor-like renderings), and I need to switch to shaded with textures for animations (to make fly-throughs realistic)
I dont want to have to repaint the model for different output
Thanks in advance
-Andrew
Mac 10.5 SU free 7
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RE: Easy digital watercolor
HA, I thought this was a recent thread, I read the year wrong, anyway, I messed with it some more and came up with this:
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RE: Easy digital watercolor
Jan, I just tried your paper, tak så mycket. And by the way using a picture of Sweden isn't fair, as the whole country looks like a watercolor to begin with.
-Andrew
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RE: Easy digital watercolor
Im new here, today actually, and kinda new to Sketchup. It is interesting that this topic is being discussed because I wasn't so happy with some renderings my Architect was doing…
I ended up kinda learning Sketchup over the last month or two to show her the angles I wanted for the renderings. She then did a rough rendering and I wasn't too happy with it so I learned some more Sketchup stuff and in the last day or so I started messing with my Sketchup output in Photoshop... I think Im kinda getting there.
Maybe you guys can add to what I have done, although I don't think that this is as good as some of the stuff I have seen here, (especially Ross’s stuff-wow) but it is all done with SU7 free and PSCS3
Here is what I’m doing:
I output three or four versions, changing styles each time.
I have been using the Sketchup "Sketchup Style builder competition winners" Styles included with the free version of SU7
"Pencil Edges With Whiteout Border. Created by Mark Paschke." Is the one I am using for this.
I output Tiffs:
One with no background, no sky, edges only (for top layer in PS)
One with Sky, Shaded, no edges (for middle layer in PS)
One with Sky, Shaded, with edges (for Bottom layer in PS)
I stack them in layers in Photoshop in the order mentioned above.
On the top I clear out the white so I have only black pencil, I sharpen it up a little
The middle one (the one with no edges) I apply the filter Artistic>Poster edges to generate a few large contrast-ey areas...
Then Noise>Median to smooth and blotch them out
Then if it needs more interest a little “paint daubs”–maybe I didn't use it on this one though.
Then I use diffuse glow on the bottom layer, with no graininess–this makes it pop–I so dig that filter–then I fade it back to a reasonable level after applying.I mix the layers together, the bottom layer full strength, then somewhere near 30 percent for the middle layer, combining using “vivid light” helps the colors get that over-saturated watercolor color vibe.
I then just adjust the toplayers opacity to make the lines feel sharper.Then I flatten the image and paint a bit by hand with Bit box’s watercolor brushes (no affiliation–and they are free)
http://www.bittbox.com/freebies/tribute-bb-watercolor-brushes-reach-1000000-downloads/
Anything that is very saturated I paint with the main color at maybe 15% transparency, using the “normal” setting. And I make sure to go outside the objects to get the color running on to other objects.
After I have done that I then run around with the brushes using multiply at 5-10%.
You have to choose different brushes at different sizes and edit them a lot to make it look random.Anyway, I just thought I would put in my cent an a half
Attached is the watercolor experiment–I darkened up the jpeg because when I was converting the sky was getting washed out, PC gamma people let me know if it is too dark for you.
-Andrew