@krisidious said:
Model Scrambler?
Again, it manipulates the faces, not the edges. More or less what the Fractal Terrain does, TIM suggested.
@rich o brien said:
I'd suggest using Blender to sculpt the hi-poly detail and bake out the maps from that.
Then on a lo-poly mesh you can shrink-wrap it to the hi-poly object and use the hi-poly texture bakes to trick the effect of added detail.
I feared this would come! Guess i have to mess with Blender after all. It's kind of a love/hate relationship, i know you can do a lot with it and i've seen some great results, if only i could pass the confusing interface. It sounds quite straightforward. One question, just to be sure. I'm after the first example on the image below, the straight lines due to the geometrical structure of the model on the second example is what i want to avoid.