soooo - i'm not getting this.
i created an infinite plane - applied my texture to the infinite plane. hit render - nothing.
andy - can you explain the 8"=.125 ?
thanks
soooo - i'm not getting this.
i created an infinite plane - applied my texture to the infinite plane. hit render - nothing.
andy - can you explain the 8"=.125 ?
thanks
sorry for the late response. actually - the wooden model walking is the only 3d element. the remainder is an hdri. the slight shadow beneath the model was post via photoshop.
Nvil, also known as VoidWorld looks interesting - anyone use this yet?
oh and hey - i'm sure there's going to be the obvious reply that sketchup 'is' that software. maybe in being more honest - low poly isn't entirely my goal - just a cost benefit i thought.
affordable sculpting package then?
i've been modeling some stage setups and have been using '3d people' as props. there have been some scenarios in which i wish i could slightly alter the rigging of the people props.
then it occurred to me - is there a software program out there at reasonable cost where you could model, adjust as needed and export back to sketchup? lo-poly is okay with me - assuming it will probably be more affordable.
thanks in advance!
jon
oh and regarding the spheres. my approach would be to increase the number of segments when creating your sphere - providing a smoother surface. an arc with about 48 segments is what i generally use for a fairly adequate smooth surface. hope that helps!
alright. some minor clarification.
panixia - i'm trying to understand 0,01 values. is that referring to (0 for both u/v repeat) and (0.1 for both u/v offset)?
also, the example you provided is a decreased value. am i actually needing to decrease my values in order to create a larger texture/pattern?
ATLAStudio - concerning perlin texnoise maps. should i adjust it to match the u/v repeat sizes? or does that not matter?
sorry for my confusion!
wow! that's exactly the intended look that i was trying to sort.
thanks to all!