Thank you very much TIG! Updated.
Latest posts made by immortalx
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[Plugin] LÖVR export
This won't be of interest to many but I thought of posting it here just in case.
I'm doing a VR game with the LÖVR framework and using Sketchup as a level-editor.
I wanted to export custom data for pickups, trigger zones, spawn points, etc. so I've made this simple extension that exports coordinates/matrices in text files.
I've never touched the Sketchup API or Ruby before so excuse me if there's some atrocious code in thereThe way it works is it gets components with predefined tags and exports either 4x4 matrices or just their positions, in an easy to parse CSV format.
NOTE: It overwrites files without warning! Anyone knows how I could check for that and display a prompt?GitHub - immortalx74/lovr_export
Contribute to immortalx74/lovr_export development by creating an account on GitHub.
GitHub (github.com)
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RE: Edit Group - prevent texture fading on other groups
Box & Rich, thank you both guys, you are lifesavers! I just tried it and it works perfect!
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Edit Group - prevent texture fading on other groups
Hi everyone.
I'm trying to model a car in SU 2017. I have blueprint images imported as textures and applied on planes for reference. The car geometry is grouped and when I edit that group, the planes do remain visible (View->Component Edit->Hide rest of model = unchecked), but their textures fade into a single color. Is there a way to prevent that?
Thanks in advance.