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    • RE: [Plugin] LÖVR export

      Thank you very much TIG! Updated.

      posted in Plugins
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      immortalx
    • [Plugin] LÖVR export

      This won't be of interest to many but I thought of posting it here just in case.
      I'm doing a VR game with the LÖVR framework and using Sketchup as a level-editor.
      I wanted to export custom data for pickups, trigger zones, spawn points, etc. so I've made this simple extension that exports coordinates/matrices in text files.
      I've never touched the Sketchup API or Ruby before so excuse me if there's some atrocious code in there 💚

      The way it works is it gets components with predefined tags and exports either 4x4 matrices or just their positions, in an easy to parse CSV format.
      NOTE: It overwrites files without warning! Anyone knows how I could check for that and display a prompt?

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      GitHub - immortalx74/lovr_export

      Contribute to immortalx74/lovr_export development by creating an account on GitHub.

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      GitHub (github.com)

      posted in Plugins
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      immortalx
    • RE: Edit Group - prevent texture fading on other groups

      Box & Rich, thank you both guys, you are lifesavers! I just tried it and it works perfect!

      posted in SketchUp Discussions
      I
      immortalx
    • Edit Group - prevent texture fading on other groups

      Hi everyone.

      I'm trying to model a car in SU 2017. I have blueprint images imported as textures and applied on planes for reference. The car geometry is grouped and when I edit that group, the planes do remain visible (View->Component Edit->Hide rest of model = unchecked), but their textures fade into a single color. Is there a way to prevent that?
      Thanks in advance.


      Before editing the group


      After editing the group

      posted in SketchUp Discussions sketchup
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      immortalx
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