Modo renders
-
It's really nice to see my models come back in scene's by other by people.
On the render itself, it's very well done, Lighting is excelent what I also try every now and then is a small emboss on the highlights and the darks in the image and put them on darken en lighten in photoshop. It creates a subtile difference and a little sharpness in the overall image:
Original Render:
Small Edit:
-
That looks good Rob. I've been trying different tricks in photoshop. This looks like another good one. You do both the highlights and the shadows?
What object in the scene yours? I always try to give credit whwn it's not a formfonts and I know the source.
-
Yes both the highlights and the shadows,
Offcourse with opposite emboss angles on the different layers, put the highlight layer on lighten and the shadows on darken. (soft light works from time to time but you just have to scroll through the blending modes to see what is most fitting).
Ow yes and a sharpen filter also often contributes to the final render.I use a lot of the techniques I learned when I still was doing a lot of digital art (mostly terraspace http://blaze2x.deviantart.com/gallery/). You learn a lot about mattepainting and you sure as hell get familiar with photoshop.
As to the object, it is a FormFonts resource it's my Compasso D'oro Sidechair. But no credit is needed that is what FormFonts is for right .
Edit:
Btw Im sorry for the insanely large screenshots forgot to press the ALT - printscreen button.And Jeff if you ever find the chance to make a video tutorial or just a tutorial guiding us through your rendering process (From SketchUp to modo to the final render with some post processing, offcourse leaving out the moddeling part ) I would really appreciate it, it would also make a nice contribution to these fora.
-
Rob,
Nice chair.I'll give the emboss trick a try. I did a simple single layer emboss before I saw your latest response. That gives me a clearer picture of your technique. Very cool.
I could try a video sometime. I'm really pretty new to it. Probably not doing it right.
Here is another view I did yesterday. Starting to add some "stuff" here and there.
-
Hmm the first one had more warmth to it, probably because of the red wall on the left. I kind off miss that in this render.
A video or some screenshot anything really would be more than welcome. I have to finish a pair of decent renders in 2 weeks of a building I am currently designing, and after seeing your renders I would love to do it with modo and a good tutorial .
-
Jeff
This work is just amazing. I would second the last for a tutorial as there is so much stuff a beginner like myself would learn. I dare say those in the highly skilled bracket would as well because these images just jump out at you as so full of quality.
thanks for posting
Alan. -
I must have missed this one, Looks like
Ill be buying Modo soon.
Amazing work Jeff. -
Jeff,
These renders are just incredible. You achieve a level of reality in the quality of light that I just haven't been able to achieve. Do you attribute that to the quality of materials that you use or the render settings you use, or is it just the Modo app itself that creates such realism? I'm stumped and stupified! Shocked
Regards,
-
Jeff,
You're killing me with these renders!
Jackson
-
@firkins said:
Jeff,
These renders are just incredible. You achieve a level of reality in the quality of light that I just haven't been able to achieve. Do you attribute that to the quality of materials that you use or the render settings you use, or is it just the Modo app itself that creates such realism? I'm stumped and stupified! 8O
Regards,
Thanks Michael and Jackson,
I don't know. Lots of experimenting with light colors and ambient light. I also make my own HDRI's. While not true HDRI's they work fairly well for lighting . I adjust these quite a bit depending on a scene's needs.
Some of the materials are made from the free Arroway textures. These are low-rez so there is nothing special there.
I try to keep the compositions interesting and the lighting always errs on the warm side. There is some post processing in Photoshop involved. Sharpening, duplicating and adjusting layers, some attempts at tone-mapping etc. Probably more luck than skill.
-
Jeff
You said 'probably more luck than skill'
I love the expression 'the harder you work, the luckier you get'
Alan -
Hello Jeff
May I ask you what your workflow from SU to Modo is, fbx/obj? Do you fully texture in Modo? How do the "SU materials" get imported into Modo, I mean, does it work well?
Sorry, I am pestering you with these questions, first about Maxwell, now Modo... just came across this thread here and thought "this looks interesting", maybe I need Modo, not Maxwell.
If you had to compare the two, in conjunction with SU, what would you say?
Regards from London, Andy.
-
excellent work Jeff.
I had test run Modo before and heard that they render quickly
As an example of your images.How long did it render?Thanks
P: EQC
-
Any of the newer stuff with Modo 301 only took 25 minutes tops. A couple of the older images at the same resolution would have taken 4-5 hours with 201. The difference is a new new Intel 8-core machine and 301, which uses all 8 cores.
-
Wow! That is so good!
I was thinking of getting Artlantis.
But do you think Modo is better
value?Thanks for the info.
P: EQC
-
@unknownuser said:
Wow! That is so good!
I was thinking of getting Artlantis.
But do you think Modo is better
value?Thanks for the info.
Artlantis is a 100 bucks or so cheaper and a lot easier to use. The setup is faster too, but Modo gives better results with greater control over materials. That's a tough call. I've been able to get good results with Artantis, but it takes a little work.
Modo is also a great modeler, although I use it mainly for rendering and do most of my work in SketchUp. The next release of Modo will also have animation features. It all depends on your needs. What kind of work will you be doing?
-
I will be doing mostly architectural stuff.
The nice thing with Modo it can do modelling
and Artlantis can't do that.
Have to wait till animation comes out.
Thank you again.P: EQC
-
Jeff,
I think most people would be interested about the workflow to get a Sketchup model into Modo.
Which export settings etc...
Could you shine a light on that?Thanks....and again: the renderings are just beautiful.
Cheers,
Kwistenbiebel -
@kwistenbiebel said:
Jeff,
I think most people would be interested about the workflow to get a Sketchup model into Modo.
Which export settings etc...
Could you shine a light on that?Thanks....and again: the renderings are just beautiful.
Cheers,
KwistenbiebelI export as an obj's. I divide my model up into logical pieces that I think will probably undergo quite a few changes in the design process. That way I do not have to reimport everything, just the stuff that changes.
Open a Modo scene and then one at a time open these .obj meshes and drag them into the current scene. As i import them I label the object mesh carefully and the corresponding materials folder accordingly. If changes to a certain mesh occur then I trash the old .obj mesh reimport the new one and then trash the new materials folder. The new .obj's materials will assume the old meshes material if none of them have changed. If a few have changes I will drag them to the old materials file with the others.
Group all object and lights into logical folders so they can be easily turned on or off.
There are better ways to do it, but I find this works best when I have a lot of changes coming at me 4-5 times an hour.
What Modo needs is a smart folder system like Cheetah3d's. Once a folder of objects are linked to a scene in Cheetah, any changes made to that object are reflected in the Modo scene when updated. The object dragging in Modo gets kind of clunky at times.
Rumor has it that the SketchUp to Modo workflow will be improved soon.
-
bowing in awed silence, really great...
Advertisement