sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Curved wall w/ variable height

    scheduled pinned locked moved SketchUp Discussions
    sketchup
    22 Posts 8 Posters 3.5k Views 8 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • boofredlayB Offline
      boofredlay
      last edited by

      Here is a continuation on my tut. Sorry I did not get to it sooner.
      Yes, the top is not 90 deg and you have to manually fix it but unless you have a massively large poly count it is simple and fast.


      http://www.sketchucation.com/forums/scf/sas/ProUser/CurvedWallCut2.jpg

      http://www.coroflot.com/boofredlay

      one-reply-to-this-post last-reply-time reply quote 0
      • J Offline
        jfmalone
        last edited by

        For what I needed, Boofredlay's system worked great and its looking good. I have some clean-up todo but here is the WIP.


        building_2.png

        one-reply-to-this-post last-reply-time reply quote 0
        • boofredlayB Offline
          boofredlay
          last edited by

          Man that looks great. Glad I could help.

          http://www.coroflot.com/boofredlay

          one-reply-to-this-post last-reply-time reply quote 0
          • simon le bonS Offline
            simon le bon
            last edited by

            Dear Boofredlay, thanks for your CurvedWallCut2.skp. I have found in what i was searching for. In re-doing your tut, in Scene3, you've Pushpulled the shape this way:

            http://img166.imageshack.us/img166/5895/yourpushpullwallsa3.th.jpg

            But the only pushpulled figure i can obtain is this one:

            http://img166.imageshack.us/img166/3845/mypushpullwallib2.th.jpg

            Can you explain how? ,, (great thanks for your all work in this place.)

            one-reply-to-this-post last-reply-time reply quote 0
            • J Offline
              jfmalone
              last edited by

              I forgot about this posting I did. Thanks again for all the help. Here is the finished image.


              Camera1 Final_small.png

              one-reply-to-this-post last-reply-time reply quote 0
              • boofredlayB Offline
                boofredlay
                last edited by

                jfmalone, that is really nice. Thanks for giving us the final.

                Simon, I got the same result you did when pushing that face. Then I just erased the top and side faces so you could see the face that was passing through the curved wall. Hope that helps.

                http://www.coroflot.com/boofredlay

                one-reply-to-this-post last-reply-time reply quote 0
                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Dear Boofredlay, at the end, after all my attempts and some thinking about, that was the conclusion i reached to.

                  Hum!, elsewhere i haven't found a real Tut on Stitching. Perhaps one day, if you have little time...

                  one-reply-to-this-post last-reply-time reply quote 0
                  • R Offline
                    remus
                    last edited by

                    heres a very quick intro to stitching.


                    stitching tut.skp

                    http://remusrendering.wordpress.com/

                    one-reply-to-this-post last-reply-time reply quote 0
                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Dear Remus,

                      Sorry i had not saw your post. Thanks for this short, simple and clear tut on STITCHING.

                      (we can find the ruby CurveStitcher script you've talking about here on Smustard:CurveStitcher v.2.2 by Rick Wilson )

                      I just would like add this tip to do manual Stitch you can find on Boofredlay's CurvedWallCut2.skp .(Second post, just clic on picture to download)

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Boofredlay_CurvedWallCut2.jpg

                      simonlebon.

                      one-reply-to-this-post last-reply-time reply quote 0
                      • D Offline
                        dtrarch
                        last edited by

                        Hi All
                        Good topic and there is a solution.

                        Use the [extrudeLine] to pull up a single line and intersect for slice.
                        Then use the [joint pushpull] (tab=keep original faces) to extrude a face.
                        Check out the attached ☀

                        Looks flat to me.

                        dtr


                        Flat Top slope.skp

                        one-reply-to-this-post last-reply-time reply quote 0
                        • P Offline
                          pmiller
                          last edited by

                          It may look flat to you, but the vertical surfaces (on the right side) are not vertical, nor is the top truly horizontal. Check by turning on display edges by axis (turn on hidden geometry).

                          one-reply-to-this-post last-reply-time reply quote 0
                          • D Offline
                            dtrarch
                            last edited by

                            P Miller

                            You are right and my error.
                            SU is just plain twisted.
                            Top/bottom ortho view does show the out of vertical.

                            Oh well.

                            dtr

                            one-reply-to-this-post last-reply-time reply quote 0
                            • D Offline
                              dtrarch
                              last edited by

                              Jim

                              Check this out.
                              Ends are on xy axis and walls are on z.

                              ???

                              dtr


                              Flat & perpendicular.skp

                              one-reply-to-this-post last-reply-time reply quote 0
                              • D Offline
                                dtrarch
                                last edited by

                                P Miller
                                rong name but it's for your good eye

                                dtr

                                one-reply-to-this-post last-reply-time reply quote 0
                                • 1
                                • 2
                                • 1 / 2
                                • first-post
                                  last-post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement