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    Curved wall w/ variable height

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    • boofredlayB Offline
      boofredlay
      last edited by

      Here is a continuation on my tut. Sorry I did not get to it sooner.
      Yes, the top is not 90 deg and you have to manually fix it but unless you have a massively large poly count it is simple and fast.


      http://www.sketchucation.com/forums/scf/sas/ProUser/CurvedWallCut2.jpg

      http://www.coroflot.com/boofredlay

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      • J Offline
        jfmalone
        last edited by

        For what I needed, Boofredlay's system worked great and its looking good. I have some clean-up todo but here is the WIP.


        building_2.png

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        • boofredlayB Offline
          boofredlay
          last edited by

          Man that looks great. Glad I could help.

          http://www.coroflot.com/boofredlay

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          • simon le bonS Offline
            simon le bon
            last edited by

            Dear Boofredlay, thanks for your CurvedWallCut2.skp. I have found in what i was searching for. In re-doing your tut, in Scene3, you've Pushpulled the shape this way:

            http://img166.imageshack.us/img166/5895/yourpushpullwallsa3.th.jpg

            But the only pushpulled figure i can obtain is this one:

            http://img166.imageshack.us/img166/3845/mypushpullwallib2.th.jpg

            Can you explain how? ,, (great thanks for your all work in this place.)

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            • J Offline
              jfmalone
              last edited by

              I forgot about this posting I did. Thanks again for all the help. Here is the finished image.


              Camera1 Final_small.png

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              • boofredlayB Offline
                boofredlay
                last edited by

                jfmalone, that is really nice. Thanks for giving us the final.

                Simon, I got the same result you did when pushing that face. Then I just erased the top and side faces so you could see the face that was passing through the curved wall. Hope that helps.

                http://www.coroflot.com/boofredlay

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  Dear Boofredlay, at the end, after all my attempts and some thinking about, that was the conclusion i reached to.

                  Hum!, elsewhere i haven't found a real Tut on Stitching. Perhaps one day, if you have little time...

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                  • R Offline
                    remus
                    last edited by

                    heres a very quick intro to stitching.


                    stitching tut.skp

                    http://remusrendering.wordpress.com/

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      Dear Remus,

                      Sorry i had not saw your post. Thanks for this short, simple and clear tut on STITCHING.

                      (we can find the ruby CurveStitcher script you've talking about here on Smustard:CurveStitcher v.2.2 by Rick Wilson )

                      I just would like add this tip to do manual Stitch you can find on Boofredlay's CurvedWallCut2.skp .(Second post, just clic on picture to download)

                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Boofredlay_CurvedWallCut2.jpg

                      simonlebon.

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                      • D Offline
                        dtrarch
                        last edited by

                        Hi All
                        Good topic and there is a solution.

                        Use the [extrudeLine] to pull up a single line and intersect for slice.
                        Then use the [joint pushpull] (tab=keep original faces) to extrude a face.
                        Check out the attached ☀

                        Looks flat to me.

                        dtr


                        Flat Top slope.skp

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                        • P Offline
                          pmiller
                          last edited by

                          It may look flat to you, but the vertical surfaces (on the right side) are not vertical, nor is the top truly horizontal. Check by turning on display edges by axis (turn on hidden geometry).

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                          • D Offline
                            dtrarch
                            last edited by

                            P Miller

                            You are right and my error.
                            SU is just plain twisted.
                            Top/bottom ortho view does show the out of vertical.

                            Oh well.

                            dtr

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                            • D Offline
                              dtrarch
                              last edited by

                              Jim

                              Check this out.
                              Ends are on xy axis and walls are on z.

                              ???

                              dtr


                              Flat & perpendicular.skp

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                              • D Offline
                                dtrarch
                                last edited by

                                P Miller
                                rong name but it's for your good eye

                                dtr

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