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    Curved wall w/ variable height

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    • J Offline
      jfmalone
      last edited by

      For what I needed, Boofredlay's system worked great and its looking good. I have some clean-up todo but here is the WIP.


      building_2.png

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      • boofredlayB Offline
        boofredlay
        last edited by

        Man that looks great. Glad I could help.

        http://www.coroflot.com/boofredlay

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        • simon le bonS Offline
          simon le bon
          last edited by

          Dear Boofredlay, thanks for your CurvedWallCut2.skp. I have found in what i was searching for. In re-doing your tut, in Scene3, you've Pushpulled the shape this way:

          http://img166.imageshack.us/img166/5895/yourpushpullwallsa3.th.jpg

          But the only pushpulled figure i can obtain is this one:

          http://img166.imageshack.us/img166/3845/mypushpullwallib2.th.jpg

          Can you explain how? ,, (great thanks for your all work in this place.)

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          • J Offline
            jfmalone
            last edited by

            I forgot about this posting I did. Thanks again for all the help. Here is the finished image.


            Camera1 Final_small.png

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            • boofredlayB Offline
              boofredlay
              last edited by

              jfmalone, that is really nice. Thanks for giving us the final.

              Simon, I got the same result you did when pushing that face. Then I just erased the top and side faces so you could see the face that was passing through the curved wall. Hope that helps.

              http://www.coroflot.com/boofredlay

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              • simon le bonS Offline
                simon le bon
                last edited by

                Dear Boofredlay, at the end, after all my attempts and some thinking about, that was the conclusion i reached to.

                Hum!, elsewhere i haven't found a real Tut on Stitching. Perhaps one day, if you have little time...

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                • R Offline
                  remus
                  last edited by

                  heres a very quick intro to stitching.


                  stitching tut.skp

                  http://remusrendering.wordpress.com/

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Dear Remus,

                    Sorry i had not saw your post. Thanks for this short, simple and clear tut on STITCHING.

                    (we can find the ruby CurveStitcher script you've talking about here on Smustard:CurveStitcher v.2.2 by Rick Wilson )

                    I just would like add this tip to do manual Stitch you can find on Boofredlay's CurvedWallCut2.skp .(Second post, just clic on picture to download)

                    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Boofredlay_CurvedWallCut2.jpg

                    simonlebon.

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                    • D Offline
                      dtrarch
                      last edited by

                      Hi All
                      Good topic and there is a solution.

                      Use the [extrudeLine] to pull up a single line and intersect for slice.
                      Then use the [joint pushpull] (tab=keep original faces) to extrude a face.
                      Check out the attached ☀

                      Looks flat to me.

                      dtr


                      Flat Top slope.skp

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                      • P Offline
                        pmiller
                        last edited by

                        It may look flat to you, but the vertical surfaces (on the right side) are not vertical, nor is the top truly horizontal. Check by turning on display edges by axis (turn on hidden geometry).

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                        • D Offline
                          dtrarch
                          last edited by

                          P Miller

                          You are right and my error.
                          SU is just plain twisted.
                          Top/bottom ortho view does show the out of vertical.

                          Oh well.

                          dtr

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                          • D Offline
                            dtrarch
                            last edited by

                            Jim

                            Check this out.
                            Ends are on xy axis and walls are on z.

                            ???

                            dtr


                            Flat & perpendicular.skp

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                            • D Offline
                              dtrarch
                              last edited by

                              P Miller
                              rong name but it's for your good eye

                              dtr

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