sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download

    Lighting Plugin for Sketchup

    已排程 已置頂 已鎖定 已移動 Developers' Forum
    232 貼文 67 Posters 58.9k 瀏覽 67 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • J 離線
      jasonh1234
      最後由 編輯

      Wow. Just Wow! I honestly thought that this would be something in SU7 but I'm ecstatic to see what you've done. I stumbled upon this thread totally by accident/coincidence and my day has just been made. Dare I say week? Month? Year?

      Subscribing to the thread. Looking forward to updates. Any kind of (even rough guesstimate) ETA on release?

      Check out my SketchUp iconpack. Available here.

      1 條回覆 最後回覆 回覆 引用 0
      • S 離線
        SpaceMan
        最後由 編輯

        just make a bright yellow/white cone/cylinder of light. It is used in some video games.


        lighting.skp

        1 條回覆 最後回覆 回覆 引用 0
        • M 離線
          Masta Squidge
          最後由 編輯

          @spaceman said:

          just make a bright yellow/white cone/cylinder of light. It is used in some video games.
          This plugin is for ACTUAL lighting lol. You know, things that light up.
          Not a bad idea, but that's not what he is trying to achieve.

          1 條回覆 最後回覆 回覆 引用 0
          • M 離線
            markitekt
            最後由 編輯

            I've been watching this post for some time now and hoping for this gem of a script to be released. Can we see a beta? I promise not to complain if there are any bugs.
            Please oh please, please please?
            Mark

            1 條回覆 最後回覆 回覆 引用 0
            • B 離線
              bellwells
              最後由 編輯

              A lot of us are anxiously awaiting this gem. Patience grasshopper. This is actually the only thread to which I'm subscribed.

              Ron

              Ron

              1 條回覆 最後回覆 回覆 引用 0
              • S 離線
                stuartb
                最後由 編輯

                I also check this thread daily! Adam B for president! (maybe)

                1 條回覆 最後回覆 回覆 引用 0
                • T 離線
                  tomsdesk
                  最後由 編輯

                  @stuartb said:

                  ...for president! (maybe)

                  Why "maybe"? At least we know for sure he's been doing something productive and morever: toward our common good.

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

                  1 條回覆 最後回覆 回覆 引用 0
                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    That was probably for the rhyme only...

                    Gai...

                    1 條回覆 最後回覆 回覆 引用 0
                    • AdamBA 離線
                      AdamB
                      最後由 編輯

                      First off apologies for being so quiet. There's been a huge amount of development on this and its coming along really nicely.

                      So where are we up to? Well, originally I wanted something cross platform and simple to implement. And for as long as I used simple geometry and didn't expected too much all was good... However. (There is always a 'however'), it became clear to me from my own experiments and speaking with those who have a passing understanding of how SU works, that for realworld models like you guys actually produce my plans would have to change. So the past months I've been redoing/refactoring functionality in C++, simultaneously developing on Mac OSX and Win32 (they are in lockstep development-wise) . Unsurprisingly the new version is around 20-30x faster than the old, supports blending SU textures with lighting, transparency (and I plan on having a few other pretty cool features).. So a colossal amount of work later, something that was some neat algorithms in a largish script has become a fullblown engine.

                      I do plan on wrapping up development in March so its not going to be too long after that I can have it for sale. I wasn't expecting to have to implement so much technology, so my timing is off from what I initially expected (late software? never!) but fingers crossed I can nail some bugs which have been stopping me posting pics/video RSN.

                      As always, thanks for all you enthusiasm!

                      Adam

                      Developer of LightUp Click for website

                      1 條回覆 最後回覆 回覆 引用 0
                      • AdamBA 離線
                        AdamB
                        最後由 編輯

                        @adamb said:

                        Yes, having done the 40% of the work to show a prototype I'm very hard at work doing the other 90% to make it a product. 😄

                        As promised, here's a grab of the ambient occlusion lighting (BTW 3.6 seconds to generate):

                        SketchUpScreenSnapz003.png

                        Adam

                        OK, "your mileage may vary". Just ran this test room again, it took 0.3 seconds to generate, so just 10x for this model.. 😉

                        Developer of LightUp Click for website

                        1 條回覆 最後回覆 回覆 引用 0
                        • K 離線
                          kwistenbiebel
                          最後由 編輯

                          Great to hear that development is going well Adam 😄
                          That speed improvement is really cool.
                          Any chance you will develop it in a later stage to support different render engines besides ambient occlusion?

                          I wouldn't mind for instance to have Podium or another engine working behind the screens of this plugin....Even if the calculation for a scene would take some hours, the benefit of doing animation with the 'baked' results would be awesome !

                          1 條回覆 最後回覆 回覆 引用 0
                          • L 離線
                            lewiswadsworth
                            最後由 編輯

                            This would be the most interesting addition to SketchUp, as far as I am concerned, in three years. Looking forward to final product, Adam.

                            col sporcar si trova

                            1 條回覆 最後回覆 回覆 引用 0
                            • tbdT 離線
                              tbd
                              最後由 編輯

                              I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info

                              SketchUp Ruby Consultant | Podium 1.x developer
                              http://plugins.ro

                              1 條回覆 最後回覆 回覆 引用 0
                              • soloS 離線
                                solo
                                最後由 編輯

                                😍

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

                                1 條回覆 最後回覆 回覆 引用 0
                                • K 離線
                                  kwistenbiebel
                                  最後由 編輯

                                  TBD....that would be great right? Combined with the power of upcoming Podium 2.0...
                                  😍 😍

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • AdamBA 離線
                                    AdamB
                                    最後由 編輯

                                    @unknownuser said:

                                    I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info

                                    Right now my head is buried in finishing this thing. When the dust settles, I get some sleep, then sometime we should have a chat. But as I've said before, these are totally different architectures attempting to solve essentially different problems. My concern is trying to whack a square peg into a round hole in the expectation something wonderful will come out of it, is a road to disappointment for developers and users.

                                    Right now my focus is fast, interactive walkthrough of models with lighting to give a flavor of the space.

                                    The lighting I use is non-physically based, it is biased, it is an approximation. But its really effective of giving a sense of a place and its very very fast.

                                    So. Sure we should talk. But lets not get ahead of ourselves here. Perhaps these is a useful crossover but I'm having trouble understanding what it is. Thats all.

                                    And when is 2.0 out? 😄

                                    All the best,
                                    Adam

                                    Developer of LightUp Click for website

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • tbdT 離線
                                      tbd
                                      最後由 編輯

                                      one way:

                                      • user adds lights in AL (Adam's Lighting plugin) and see in realtime a preview of the model
                                      • Podium detects the lights from AL and renders using those lights

                                      another way:

                                      • Podium renders and creates a textured lightmap
                                      • AL loads the file and allows further modifications

                                      SketchUp Ruby Consultant | Podium 1.x developer
                                      http://plugins.ro

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • J 離線
                                        joshkho
                                        最後由 編輯

                                        Hey AdamB,
                                        Google posted an ad looking to hire someone right now to develop sketchup and layout.
                                        Ad is here: http://seeker.dice.com/jobsearch/servlet/JobSearch?op=101&dockey=xml/7/4/742c0bc0e4e8fa719ece6825dbef9444@endecaindex&c=1&source=2021&spon=shpaid
                                        Not sure if you're interested, but thought you'd like to take a look since you're pretty much doing it now, anyway.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • I 離線
                                          ilay7k
                                          最後由 編輯

                                          Hello Adam!
                                          I'm looking at some ipr-technics of bunkspeed's hypershot, it will be nice to see such in skipy 😄


                                          i remember that you wrote about Renderman...have you or anybody look at Rubyman(sourceforge)?

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • AdamBA 離線
                                            AdamB
                                            最後由 編輯

                                            Here's a link of the latest video.

                                            http://uk.youtube.com/watch?v=GPk035_EtFs

                                            Developer of LightUp Click for website

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 11
                                            • 12
                                            • 6 / 12
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement