Lighting Plugin for Sketchup
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@unknownuser said:
I'm bumping this thread, hoping to hear what progress is like. AdamB?
Yes.. been busy. Making really good progress; I now have it running natively on Mac and PC (so its 3x faster), blending ambient occlusion pass and direct lighting which gives stunning results, focussing on workflow to make it easier to tweak lighting, finding 'n' fixing bugs, testing testing testing.
Hopefully I'll be able to post some pics / youtube stuff RSN.
Adam
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@tony said:
I don't suppose these is a way you would let the public take a look at the tool at it stands?
Tony
Unfortunately not. I'm not happy with it, so you won't be either. To be a really good "fire and forget" tool, it has to handle anything you throw at it sensibly. But its coming on in leaps and bounds - I'm on in fulltime right now - so hang in there. And thanks for the continued interest!
Adam
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Interest might just be the gross understatement of the year! We're rootin' for you Adam...and waiting to reward your efforts!
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What Tom said.
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This is something where many modellers have been waiting for, so keep up this amazing work!
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@tomsdesk said:
Interest might just be the gross understatement of the year! We're rootin' for you Adam...and waiting to reward your efforts!
Thanks Adam, just keep us updated on prgress and we shall wait.
Mike
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So far I've not seen any textures in the models. Does it handle objects with textures as well? Or will it only work for coloured objects? What about transparent objects?
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Yes, I am planning on supporting textures. However, if it turns out I can't, I won't.
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Gotcha! It'd still be a good plugin though.
But what about the transparency? -
Wow. Just Wow! I honestly thought that this would be something in SU7 but I'm ecstatic to see what you've done. I stumbled upon this thread totally by accident/coincidence and my day has just been made. Dare I say week? Month? Year?
Subscribing to the thread. Looking forward to updates. Any kind of (even rough guesstimate) ETA on release?
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just make a bright yellow/white cone/cylinder of light. It is used in some video games.
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@spaceman said:
just make a bright yellow/white cone/cylinder of light. It is used in some video games.
This plugin is for ACTUAL lighting lol. You know, things that light up.
Not a bad idea, but that's not what he is trying to achieve. -
I've been watching this post for some time now and hoping for this gem of a script to be released. Can we see a beta? I promise not to complain if there are any bugs.
Please oh please, please please?
Mark -
A lot of us are anxiously awaiting this gem. Patience grasshopper. This is actually the only thread to which I'm subscribed.
Ron
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I also check this thread daily! Adam B for president! (maybe)
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@stuartb said:
...for president! (maybe)
Why "maybe"? At least we know for sure he's been doing something productive and morever: toward our common good.
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That was probably for the rhyme only...
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First off apologies for being so quiet. There's been a huge amount of development on this and its coming along really nicely.
So where are we up to? Well, originally I wanted something cross platform and simple to implement. And for as long as I used simple geometry and didn't expected too much all was good... However. (There is always a 'however'), it became clear to me from my own experiments and speaking with those who have a passing understanding of how SU works, that for realworld models like you guys actually produce my plans would have to change. So the past months I've been redoing/refactoring functionality in C++, simultaneously developing on Mac OSX and Win32 (they are in lockstep development-wise) . Unsurprisingly the new version is around 20-30x faster than the old, supports blending SU textures with lighting, transparency (and I plan on having a few other pretty cool features).. So a colossal amount of work later, something that was some neat algorithms in a largish script has become a fullblown engine.
I do plan on wrapping up development in March so its not going to be too long after that I can have it for sale. I wasn't expecting to have to implement so much technology, so my timing is off from what I initially expected (late software? never!) but fingers crossed I can nail some bugs which have been stopping me posting pics/video RSN.
As always, thanks for all you enthusiasm!
Adam
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@adamb said:
Yes, having done the 40% of the work to show a prototype I'm very hard at work doing the other 90% to make it a product.
As promised, here's a grab of the ambient occlusion lighting (BTW 3.6 seconds to generate):
Adam
OK, "your mileage may vary". Just ran this test room again, it took 0.3 seconds to generate, so just 10x for this model..
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Great to hear that development is going well Adam
That speed improvement is really cool.
Any chance you will develop it in a later stage to support different render engines besides ambient occlusion?I wouldn't mind for instance to have Podium or another engine working behind the screens of this plugin....Even if the calculation for a scene would take some hours, the benefit of doing animation with the 'baked' results would be awesome !
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