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    Yafray Render

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    • soloS 離線
      solo
      最後由 編輯

      May slow it down to the speed of snot...but it looks great!

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • david57D 離線
        david57
        最後由 編輯

        ...


        EntryGlass.jpg

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          Yes, definitely better. That close-up wall is just nice!

          Gai...

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          • david57D 離線
            david57
            最後由 編輯

            Here's another render. Im trying to calibrate the correct colors on
            the large cube, but unsuccessfull. The cube has a material color set
            to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

            http://www.evermotion.org/vbulletin/showthread.php?t=63326


            SunLightSkyPuzzle.jpg

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            • david57D 離線
              david57
              最後由 編輯

              Added another cube to scene. Sun and sky setting are about right.


              SunLightSkyPuzzle2.jpg

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              • soloS 離線
                solo
                最後由 編輯

                It's really coming together very well, it's amazing after a project like this how much one learns.
                With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                great work.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • david57D 離線
                  david57
                  最後由 編輯

                  Thanks Solo,
                  Ive been think of working on the rocks, but textured UV'S from SU are
                  not exported correctly into blender or imported correctly into blender
                  with the python script that blender uses. It makes a big mess with
                  any textures including the tree textures. Don't know what my next step will
                  be.

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                  • david57D 離線
                    david57
                    最後由 編輯

                    @david57 said:

                    ...

                    Some people say they are addicted to rendering, but i have hangovers and
                    regrets with the renders i did yesterday.

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                    • N 離線
                      Noohaldinho
                      最後由 編輯

                      Hi There,

                      The pictures looks nice and the way they were enhanced are nice too ,,
                      I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
                      I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to know

                      Please I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.

                      Please I'll appreciate any reply on my email also just to save time since I check it always
                      abushoaq@gmail.com

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                      • L 離線
                        lewiswadsworth
                        最後由 編輯

                        David,

                        As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.

                        col sporcar si trova

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                        • david57D 離線
                          david57
                          最後由 編輯

                          Lewis,

                          I've done very little work with the Blender Nodes, Not enough to be of help to you.
                          I read from blender.org, that this person does his work with blender.

                          http://www.gucias.republika.pl/katalog/katalog.html

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                          • I 離線
                            ilay7k
                            最後由 編輯

                            sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
                            but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

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                            • L 離線
                              lewiswadsworth
                              最後由 編輯

                              @david57 said:

                              Lewis,

                              I've done very little work with the Blender Nodes, Not enough to be of help to you.
                              I read from blender.org, that this person does his work with blender.

                              http://www.gucias.republika.pl/katalog/katalog.html

                              Thanks David. I'll take a look.

                              col sporcar si trova

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