sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    VCB dimensions order

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    4 Posts 3 Posters 1.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mirjman
      last edited by

      I feel like this has been asked here before, but I can't find the original post:

      Is there any logic to the order you enter dimensions to draw a rectangle in the VCB? it seems to be arbitrary (or always opposite what I am looking for haha)

      1 Reply Last reply Reply Quote 0
      • Dave RD Offline
        Dave R
        last edited by

        I think it would be x,y,z. The red axis is x, the green, y and blue, z.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gidon Yuval
          last edited by

          It is in fact "X" (red) and then "Y"(green).
          I find that the "z" (blue) axis dimensions are not a problem seeing as they are added or rather determined after activating the push pull tool or when determining the position of a guide point or moving an object. In other words, the vlue you type into the VCB in relation to the "z" axis refers only to the movement along that one axis and therefore a single value and not two values separated by a comma.

          If you are unsure of the order in which to type in the values just have a look at the way the values behave as you drag the cursor along. You will clearly see which value is the one you want for the "long" side.
          I'll see if I can upload a clip of what I mean...

          If you don't know where you're going, you're never going to get there.

          1 Reply Last reply Reply Quote 0
          • M Offline
            mirjman
            last edited by

            thanks guys, I was hoping it would be in the form of longside/shortside or somehow follow the first movement of the cursor, but x/y makes sense. It seems to be slightly more inconvenient when you are working in a view turned 90 degrees and the origin is not on the screen =D

            1 Reply Last reply Reply Quote 0
            • 1 / 1
            • First post
              Last post
            Buy SketchPlus
            Buy SUbD
            Buy WrapR
            Buy eBook
            Buy Modelur
            Buy Vertex Tools
            Buy SketchCuisine
            Buy FormFonts

            Advertisement