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    Sunflow's exporter

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    • Didier BurD Offline
      Didier Bur
      last edited by

      I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
      I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
      Cheers,

      DB

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      • I Offline
        ilay7k
        last edited by

        Ok! I ask.
        I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

        Ohhh, Didier! What are you think about simulated(artificial) lighting?
        maybe it' like materials, only to group = sf-"light.name_group".

        Sorry for my bad English, my russian is native.

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        • Didier BurD Offline
          Didier Bur
          last edited by

          Artificial lighting will be supported in next release (point light, spot, and so on).

          DB

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          • I Offline
            ilay7k
            last edited by

            I test AO-settings

            http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

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            • Didier BurD Offline
              Didier Bur
              last edited by

              Hi all,
              When coding the SketchUp2SF plugin, I started to experiment shaders.
              These first experiments can be downloaded as a library here:
              http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html

              Or go to my site and click on the Sunflow Shaders menu.
              Enjoy,

              DB

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              • I Offline
                ilay7k
                last edited by

                Didier, it's great! Thank you
                Do you work at material editor or something?

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  No,
                  I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
                  Cheers,

                  P.S.: Be back 08.25 (holidays 😛 )

                  DB

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                  • I Offline
                    ilay7k
                    last edited by

                    Have a nice holidays. I glad for you, I will be working from 02.08

                    @unknownuser said:

                    I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin

                    It's handly, writing into .sc? Or ...

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