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    Sunflow's exporter

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    • I Offline
      ilay7k
      last edited by

      Thanks a'lot!!!
      But some errors are appeared...

      Error; #<TypeError; cannot convert Fixnum into String>
      su2sf.rb;81;in `+'
      su2sf.rb;81;in `output_image_settings'
      su2sf.rb;728;in `export'
      su2sf.rb;793
      su2sf.rb;793;in `call'
      

      when i change render-settings(Antialiasing).

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      • Didier BurD Offline
        Didier Bur
        last edited by

        Fixed (uploaded at the same place) 😳 . Sorry for the inconvenience and thanks for reporting,

        DB

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        • I Offline
          ilay7k
          last edited by

          Didier, thanks for fix!
          So i try it.
          sunflow render works fine with outdoor models.
          But indoor...error appears about sky-light(about photon-emiting)

          http://www.sketchucation.com/forums/scf/sas/Ruby/variants1.jpg

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          • Didier BurD Offline
            Didier Bur
            last edited by

            Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.

            DB

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            • I Offline
              ilay7k
              last edited by

              Thank you!
              I understand it(outdoor scences are only tests)
              I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
              I also try to "play" with different settings of gi-types
              For example, i use "standard" ui-setting:

              1. render-sett.: res.- 800x600; gi - high; aa- none
              2. background sett.: bg type - sky
                and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
                Ilay

              P.S. maybe some technical questions are asked on official forum?

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              • Didier BurD Offline
                Didier Bur
                last edited by

                I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
                I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
                Cheers,

                DB

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                • I Offline
                  ilay7k
                  last edited by

                  Ok! I ask.
                  I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

                  Ohhh, Didier! What are you think about simulated(artificial) lighting?
                  maybe it' like materials, only to group = sf-"light.name_group".

                  Sorry for my bad English, my russian is native.

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Artificial lighting will be supported in next release (point light, spot, and so on).

                    DB

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                    • I Offline
                      ilay7k
                      last edited by

                      I test AO-settings

                      http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Hi all,
                        When coding the SketchUp2SF plugin, I started to experiment shaders.
                        These first experiments can be downloaded as a library here:
                        http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html

                        Or go to my site and click on the Sunflow Shaders menu.
                        Enjoy,

                        DB

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                        • I Offline
                          ilay7k
                          last edited by

                          Didier, it's great! Thank you
                          Do you work at material editor or something?

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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            No,
                            I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
                            Cheers,

                            P.S.: Be back 08.25 (holidays 😛 )

                            DB

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                            • I Offline
                              ilay7k
                              last edited by

                              Have a nice holidays. I glad for you, I will be working from 02.08

                              @unknownuser said:

                              I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin

                              It's handly, writing into .sc? Or ...

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