Help please: 64k vertices error???
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Now this is curious.
I tested the thing and it seems that there is a limit how many faces within a model can be applied with the same texture?
It gave me the same result as to you: see attached image:I wonder if you'd used components instead of individual instances of the same columns (taht way the whole skp model could've been about 500-600 kb altogether) this would have also happened.
Well, I'm moving tghis topic to the Bug Reports for some experts to see.
The error message BTW is referring to triangles collada (and other 3D) files use for creating faces. A triangle is always coplanar...
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really? geez just my luck...
Thanks for trying to help thought
You have been to leptis? I would love to go there but I am doing this for a school project and decided to go the extra mile and teach myself sketchup which I have found to be a really fun program
it's a pitty that alot of the picture I found of the site don't give a good view of some of the structures so I can try to model them.
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No, I haven't been there - just learnt about it (my original profession is Roman provincial archaeology). I also use SU mainly for reconstructions - see this thread here (though that's Medieval...)
As for your model though, there seem to be a lot more columns in the original building than what you have modelled...
The SU team haven't said anything about the issue yet. I'll let you know if there is something.
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Hi,
I have this same problem... And this post is old enough and I don't see some solution here... So
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I have never heard anything back from the SU Team reagrding this issue. Actually, thanks for bumping it; I didn't remember where it turned up when I wanted to look into it the other day.
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Well, in first time (long time ago) I had problem only with white color... When I placed model into Google Earth, not every white was white, but some gray... Few weeks ago I'm decided to rebuilt model and make it better and make another one building...
So I rebuilt whole model again and I changed every default white color to white_0128 from Colors-Named. And I was think, that everything will be alright this time. But I had this error... And when I looked on that, it's again problem only with white color (0128 from Colors-Named). And what is strange, I made two similar models and one has only that first problem, and the second has problem with this 64k error, but every parts and colors are the same in both.
http://picasaweb.google.com/Capoeirista.Andi/SketchUpProblems#
In SketchUp everything looks good:
http://picasaweb.google.com/Capoeirista.Andi/SketchUpProblems#5304583564886366642
http://picasaweb.google.com/Capoeirista.Andi/SketchUpProblems#5304585433928402290I will try change that white_128 to some other white again, but I don't think it will help...
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@andi said:
I will try change that white_128 to some other white again, but I don't think it will help...
Me neither. I'll try to report it again.
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Well, it looks I found solution I changed that white_0128 on some panels of model to another white from markers and it helps, no error in Google Earth.
So, probably Google Earth has problem, if one same color is on too many surfaces in model.
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bump same issue here.
Tried using the cleanup plugin from ThomThom, thinking it may be due to the complexity of the model.
It really is not that complicated, Just some lattice work for a steel structure.Other models with similar geometry have come in without the error report.
What is this attributed to. Texture, polycount or some other miscellaneous sketch up fail.
bring on revision 9.
Bring back the old way of getting places from Google Earth. (from the Earth UI) it was easier to navigate to locations that are out bush and not
on a road.
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