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    [Plugin] Skin.rb

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    • A Offline
      architectboy
      last edited by

      The reason that I don't do that, although it would be Way easier, is that when you're doing complicated shapes it does not produce favorable results. But now that you've mentioned it, I have made up my mind that if someone shows me a tutorial on how to make settings for scripts I will add that as an option.

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      • R Offline
        RegH
        last edited by

        @fletch said:

        I love how it says at the top of this forum "Do not discuss scripts in this forum" and everyone proceeds to discuss the scipt... even the mods. 😆

        Ya got me curious (sorry about OT roaming)..
        I don't see the text you refer to (at top of this page? of page one?) ?? ❓

        [RegH]

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        • A Offline
          architectboy
          last edited by

          Are you talking about this?
          @unknownuser said:

          meaning that the second test specimen below now works "all" of the time

          If you are, the explanation is that I have my settings so that most recent posts are on the top, just mentally replace the word "below" with "above", sorry.

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          • F Offline
            Fletch
            last edited by

            I was refering to the sticky at the top of the forum for "ruby scripts depository"

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • R Offline
              RegH
              last edited by

              Thanks Fletch, I hope I didn't derail the thread, just felt kind of confused 😳

              [RegH]

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              • A Offline
                architectboy
                last edited by

                I decided to do some research and found that settings are very easy to put into a script. So I am now adding Fletch's idea to the script.

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                • A Offline
                  architectboy
                  last edited by

                  So, while I am working out the bugs I made with Fletchs idea, I would like to know what to work on next. If I missed any or you come up with more, please tell me.

                  Here's an explanation of the upcoming features:
                  Numerous Sides = The ability to connect multiple sides at once, see pic.
                  Complex Shapes = Doing shapes that are made up of more than just one face or line section.(I have no idea how to do this)
                  Auto Smoothing = It automatically smooths the faces coming from any curves.


                  Multiple feature.jpg

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                  • A Offline
                    architectboy
                    last edited by

                    So fletches idea works marvelously! Here's version 2.2 all working. Check out the options dialog if you would, it will soon have a button for it in the toolbar.

                    Looking at the poll results, I think I'm going to be working on complex shapes for the next version.


                    skin.rb

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                    • D Offline
                      Daniel S
                      last edited by

                      This new version is working fantastic!
                      Thank you!!

                      Daniel S

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                      • EdsonE Offline
                        Edson
                        last edited by

                        i am probably asking too much, but would you consider doing a sort of guide to skin.rb so that everyone could understand what the script can do and how to do it?

                        although it means more work for you, it would allow many people to take full advantage of your fine creation.

                        thanks anyway.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • A Offline
                          architectboy
                          last edited by

                          Now if anyone understands what the options do and can come up with better wording for them, please tell me


                          Skin Tut.skp

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                          • S Offline
                            SchreiberBike
                            last edited by

                            This is great. Having followed the tut and downloaded version 2.2 I can get some really useful work out of this.

                            Thank you.

                            I love the idea that 3.0 will be perfect. Every bit of code I've written was always going to be perfect in the next major release too. 😛

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                            • EdsonE Offline
                              Edson
                              last edited by

                              darrel,

                              thanks for the script and for the tutorial. i am going to forward it to my students too. cheers.

                              edson mahfuz, architect| porto alegre • brasil
                              http://www.mahfuz.arq.br

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                              • N Offline
                                narrator
                                last edited by

                                thanks for the beautiful script!!

                                1 Reply Last reply Reply Quote 0
                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Darrel, you suggested I give the Catalina 27 lines a go with your script. I just finished it with the most recent version. See the attached skippy. It did pretty well although it had a bit of trouble between two stations and couldn't handle the bow. I expect that could be dealt with differently but still using your script. I could use the waterlines instead of stations at the bow. The aft end of the keel is a problem but I don't think it is the fault of your script.

                                  Good work on this. I think it'll be handy in a lot of applications.

                                  Dave


                                  Skinned Catalina.skp

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • A Offline
                                    architectboy
                                    last edited by

                                    Thanks to all for the feedback. I will look into this, Dave.

                                    1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      architectboy
                                      last edited by

                                      Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.

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                                      • urgenU Offline
                                        urgen
                                        last edited by

                                        very useful skript,thanks!

                                        --pupil forever...------

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          this is getting REALLY nice. Soon it will be as useful as the LOFT tool from Rhino3D.

                                          [AcesHigh]

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                                          • D Offline
                                            Dan
                                            last edited by

                                            Just came here and downloaded the last version of your script.
                                            From what I see for now, it seems to be a very useful tool for me.
                                            Thanks a lot, Darrel!
                                            Keep up the good work!

                                            Dan

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