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    [Plugin] Exporting a texture from a material

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    • T Offline
      troyhome
      last edited by

      I'm on a Mac using SU6 and the only way i can export textures is using the Export Selected Texture; all other texture exporters do not work for me. And one-at-a-time texture export is not fun. On the PC i can right click the texture in the texture window and save as, but no such luck on the mac. Any suggestions besides exporting as a 3d format and manually relinking?

      IOviz.com
      SU Pro 2024 PC

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      • Al HartA Offline
        Al Hart
        last edited by

        Did you try the texture_writer ruby script in this thread?

        I would expect it to work on the mac.

        • Also, have you tried reading the texture from the .skm file. You can open the file with WinZip and see the texture stored in the file.

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • T Offline
          troyhome
          last edited by

          I tried the file in this thread- maybe it's not playing nice with some of the other ruby's i've got.
          I'll try looking at the .skm which i assume is somewhere on my computer 😄
          Thanks!

          IOviz.com
          SU Pro 2024 PC

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          • Al HartA Offline
            Al Hart
            last edited by

            Here is a carpet.skm file - located in the SketchUp Materials folder.

            carpet-skm.png

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • T Offline
              troyhome
              last edited by

              Thank you, Al- this will help tremendously!
              One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
              Oh well- i like the .skm approach- thanks again!

              IOviz.com
              SU Pro 2024 PC

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Whats the matter with exportingas a 3ds file to get all the images out? I saw you said you didn't want to do that, but I didn't catch why? What do you mean by manually relinking?

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • T Offline
                  troyhome
                  last edited by

                  Hi Chris,
                  I just mean having to export the file on which i'm working just so i get the maps... manually relinking? I don't know what i was thinking about when i typed that... I've been linking maps to Maxwell materials for the last couple days- i imagine that made it into my post somehow- how embarrassing.

                  IOviz.com
                  SU Pro 2024 PC

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                  • A Offline
                    Artz_ab
                    last edited by

                    thank you, i will try it

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                    • IneshtineI Offline
                      Ineshtine
                      last edited by

                      I'm a year an a half off on this topic, but if anyone cares, I have written a plugin to export all of the textures from your models. It's very fast and not coded in Ruby. It's freeware and you can get it from http://Raylectron.com

                      Please let me know how it works for you?

                      What? you haven't tried Raylectron yet?

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                      • eidam655E Offline
                        eidam655
                        last edited by

                        hi, the raylecton exporter looks good, however, i would like to retain the plugin's functionality inside sketchup.

                        so far the mass-export does not work because of this:

                        Error; #<ArgumentError; wrong number of arguments (2 for 3)>
                        C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `export_texture'
                        C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `exportTextures'
                        C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `each'
                        C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `exportTextures'
                        C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;216
                        

                        i would love to fix this, but i'm not familiar with Ruby, let alone Ruby inside Sketchup. if anyone could have a look at this issue, i'd be very very glad...

                        I'm using SketchUp 2017, V-Ray 3.4

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          OR there's Didier's "Very Fast Texture Writer" http://forums.sketchucation.com/viewtopic.php?t=6386

                          TIG

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                          • IneshtineI Offline
                            Ineshtine
                            last edited by

                            rps_texturewrite.rb is not part of Raylectron, it's from Renderplus, so you may want to contact them.

                            The Raylectron texture exporter is very fast, and, you can select the format you want to save the images as, and where to save them, and, it's easier to use, with a nice GUI.

                            What? you haven't tried Raylectron yet?

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              I got the same errors when trying to use rps_texturewrite.rb.

                              I fixed it and uploaded a new version into the first post in this thread.

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @troyhome said:

                                Thank you, Al- this will help tremendously!
                                One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
                                Oh well- i like the .skm approach- thanks again!

                                In the newest version, I added a display of the file names of all textures saved, which will appear in the Ruby Console. That should help:

                                e.g.

                                Writing: c:\tmp/texture_test/F0.jpg

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • eidam655E Offline
                                  eidam655
                                  last edited by

                                  thanks for the fix, but in the meantime i also found the plugin TIG linked, so it's settled...

                                  i might download the new version of this plugin, just to see the difference in source code; might come handy 😄

                                  I'm using SketchUp 2017, V-Ray 3.4

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                                  • dramachik27D Offline
                                    dramachik27
                                    last edited by

                                    Hello, I am new to sketchup and I am trying to use the program to create 3D models for a game. The issue I am having is when I export the model into Torque. We see all the colors I have applied but as for textures, they are all gone. Is there a way to change this outcome? 😄
                                    ~G

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      What format are you exporting to?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        hi Al Hart, i would love if you change your plugin by reading the color name and than naming the textures. this would be cool

                                        thank you

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          Would you like to rename color only materials in SketchUp (not materials with textures) so the name matches the color (eg. RGB 255,0,0 becomes red), for common colors and the hex color for non-standard colors (e.g. RGB 100,200,100 becomes #64c864)

                                          One "problem" we found recently is that people don't call RGB 0,255,0 green - but rather call it lime- and call 0,128,0 green

                                          as in this chart:

                                          https://s-media-cache-ak0.pinimg.com/236x/f9/47/82/f94782af2fff3cdb9bef53556d989852.jpg

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            or did you mean that you wanted to rename the material itself to match the texture name included in the material?

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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