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    [Tutorial > Modeling] Slant Ramp Tut

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    • majidM 離線
      majid
      最後由 編輯

      thanks charly.it's ok.

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • mitcorbM 離線
        mitcorb
        最後由 編輯

        "Slant Ramp Tut" that's bound to offend somebody somewhere, sometime. Perhaps on Tralfamadore?

        I take the slow, deliberate approach in my aimless wandering.

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        • simon le bonS 離線
          simon le bon
          最後由 編輯

          Thank you Charly!
          ->applying your solution with FollowMeAndKeep .

          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp002.jpg

          How have you made the path?
          Here I have applied my first solution:the 48s arc and two edges drawn on the ground, then the left edge selected and moved up!
          This seems to me to be good but! may be Majid will object something. There is something in the problem I don't understand. 😳

          Simon.

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          • majidM 離線
            majid
            最後由 編輯

            😄
            my only objection is : by moving up/dn and scaling an arc, we will not reach a helix, while mimicing it, BTW if we need a ramp that is tangented to horizon start, it is a fast way.
            (also I am aware of draw helix, and FaK plug) .apart from them and using native SU, there are only 2 ways in my sight, point to point , and tricky Gai way.

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              Yeah, back then there was no Follow me and keep so one would either use helix.rb (which existed) and painstakingly connect the endpoints or do some trick to mimic something in a faster way.

              I ma glad though that I started to learn SU back when there were not so many, excellent plugins as nowadays. It forced me to find out workarounds and if nothing helped, there was always "had stitching". I think this approach would still be useful for many newbies before they rely themselves to the easiest methods with plugins.

              Gai...

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              • majidM 離線
                majid
                最後由 編輯

                yea Gai, agree with you... as somewhere Solo called plugins as "drugs"... relying on them is not always fair, specially for noobs. I've experienced that using plugs is even confusing for noobs in some cases (using "tab" ,"F3", "F4",...in different plugs is really confusing. hope we had saome "standards".)

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • majidM 離線
                  majid
                  最後由 編輯

                  I have prepared another "Smart" solution. as nowadays I have a trend to avoid using Plugins.
                  hope you like it


                  ramp.skp

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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