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[Tutorial > Modeling] Slant Ramp Tut

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  • M Offline
    majid
    last edited by 21 Jan 2011, 08:14

    dear Simon
    I've attached a file that shows a real pont to point modeled rapm, and a tricky fast way ramp on(Gai trick) that clearly shows the difference.


    helix-fast ramp.skp


    real helix


    fast-fake.gif

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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    • S Offline
      simon le bon
      last edited by 21 Jan 2011, 11:38

      Dear Majid,

      Your "point to point modeling" is perfect to draw a real helix!
      But in our specific case, as we need the curves to be tangent to the horizontal planes this pure helix doesn't work very well. Am I once again missing something?

      Cheers,
      Simon.

      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp001.jpg

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      • C Offline
        charly2008
        last edited by 21 Jan 2011, 16:15

        Hi Simon,

        @simon le bon said:

        But in our specific case, as we need the curves to be tangent to the horizontal planes this pure helix doesn't work very well. Am I once again missing something?

        The best result I achieved with the Arc tool and followme and keep. The arc was divided to 48 sectors. The end of the ramp is then still not tangential but the transition to the horizontal is optimized.

        Charly


        Ramp1.jpg


        Ramp1.skp


        Ramp1.jpg

        He who makes no mistakes, makes nothing

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        • M Offline
          majid
          last edited by 21 Jan 2011, 17:22

          thanks charly.it's ok.

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • M Offline
            mitcorb
            last edited by 21 Jan 2011, 19:41

            "Slant Ramp Tut" that's bound to offend somebody somewhere, sometime. Perhaps on Tralfamadore?

            I take the slow, deliberate approach in my aimless wandering.

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            • S Offline
              simon le bon
              last edited by 21 Jan 2011, 19:48

              Thank you Charly!
              ->applying your solution with FollowMeAndKeep .

              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp002.jpg

              How have you made the path?
              Here I have applied my first solution:the 48s arc and two edges drawn on the ground, then the left edge selected and moved up!
              This seems to me to be good but! may be Majid will object something. There is something in the problem I don't understand. 😳

              Simon.

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              • M Offline
                majid
                last edited by 22 Jan 2011, 02:56

                😄
                my only objection is : by moving up/dn and scaling an arc, we will not reach a helix, while mimicing it, BTW if we need a ramp that is tangented to horizon start, it is a fast way.
                (also I am aware of draw helix, and FaK plug) .apart from them and using native SU, there are only 2 ways in my sight, point to point , and tricky Gai way.

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • G Offline
                  Gaieus
                  last edited by 22 Jan 2011, 10:08

                  Yeah, back then there was no Follow me and keep so one would either use helix.rb (which existed) and painstakingly connect the endpoints or do some trick to mimic something in a faster way.

                  I ma glad though that I started to learn SU back when there were not so many, excellent plugins as nowadays. It forced me to find out workarounds and if nothing helped, there was always "had stitching". I think this approach would still be useful for many newbies before they rely themselves to the easiest methods with plugins.

                  Gai...

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                  • M Offline
                    majid
                    last edited by 22 Jan 2011, 11:24

                    yea Gai, agree with you... as somewhere Solo called plugins as "drugs"... relying on them is not always fair, specially for noobs. I've experienced that using plugs is even confusing for noobs in some cases (using "tab" ,"F3", "F4",...in different plugs is really confusing. hope we had saome "standards".)

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • M Offline
                      majid
                      last edited by 6 Dec 2012, 17:26

                      I have prepared another "Smart" solution. as nowadays I have a trend to avoid using Plugins.
                      hope you like it


                      ramp.skp

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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