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[Tutorial > Modeling] Slant Ramp Tut

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  • M Offline
    majid
    last edited by 21 Jan 2011, 17:22

    thanks charly.it's ok.

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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    • M Offline
      mitcorb
      last edited by 21 Jan 2011, 19:41

      "Slant Ramp Tut" that's bound to offend somebody somewhere, sometime. Perhaps on Tralfamadore?

      I take the slow, deliberate approach in my aimless wandering.

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      • S Offline
        simon le bon
        last edited by 21 Jan 2011, 19:48

        Thank you Charly!
        ->applying your solution with FollowMeAndKeep .

        http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp002.jpg

        How have you made the path?
        Here I have applied my first solution:the 48s arc and two edges drawn on the ground, then the left edge selected and moved up!
        This seems to me to be good but! may be Majid will object something. There is something in the problem I don't understand. 😳

        Simon.

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        • M Offline
          majid
          last edited by 22 Jan 2011, 02:56

          😄
          my only objection is : by moving up/dn and scaling an arc, we will not reach a helix, while mimicing it, BTW if we need a ramp that is tangented to horizon start, it is a fast way.
          (also I am aware of draw helix, and FaK plug) .apart from them and using native SU, there are only 2 ways in my sight, point to point , and tricky Gai way.

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • G Offline
            Gaieus
            last edited by 22 Jan 2011, 10:08

            Yeah, back then there was no Follow me and keep so one would either use helix.rb (which existed) and painstakingly connect the endpoints or do some trick to mimic something in a faster way.

            I ma glad though that I started to learn SU back when there were not so many, excellent plugins as nowadays. It forced me to find out workarounds and if nothing helped, there was always "had stitching". I think this approach would still be useful for many newbies before they rely themselves to the easiest methods with plugins.

            Gai...

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            • M Offline
              majid
              last edited by 22 Jan 2011, 11:24

              yea Gai, agree with you... as somewhere Solo called plugins as "drugs"... relying on them is not always fair, specially for noobs. I've experienced that using plugs is even confusing for noobs in some cases (using "tab" ,"F3", "F4",...in different plugs is really confusing. hope we had saome "standards".)

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • M Offline
                majid
                last edited by 6 Dec 2012, 17:26

                I have prepared another "Smart" solution. as nowadays I have a trend to avoid using Plugins.
                hope you like it


                ramp.skp

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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