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    Depth Maps from SU

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    • takesh hT Offline
      takesh h
      last edited by

      Hi Lewis, you are a busy guy.
      I get both "the edges bug" and "horizontal plane error". πŸ‘Ώ
      I tried this depth map thing a while ago and immediately I encountered the above problems.
      Then I figured this cannot be done, but look at what you guys accomplished here...
      I downloaded and used Lewis's style setting but got the same problem.
      It could be my videocard problem (I use GeForce though).
      There might be some workarounds for "horizontal plane error", but those edges are very difficult to get rid of.

      BTW I found a nice tutorial of how those depth map should be applied to the original image.
      This should save some of Lewis's time.
      http://photography-on-the.net/forum/showthread.php?t=102294

      Did you ever find a setting to get rid of edges, jackson?

      poster-takesh h

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      • J Offline
        Jackson
        last edited by

        Takesh,

        I must admit I've been too busy with boring stuff to have another go at doing these depth maps- I keep meaning to create a Style which incorporates the right settings. I didn't worry too much about the lines as it didn't have much of an effect on the blurring (as it bled over the lines anyway). I'll try to have another go at this this week.

        Regards,

        Jackson

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        • L Offline
          lewiswadsworth
          last edited by

          Takesh,

          I've received your message and I sent you my test model. Let me know how it goes.

          You know what's odd? I've been using VRay a lot lately, and the quality of the depth mask it produces from an SU model (assuming we have no extraneous lines or whatever) is not better than what happens with this direct SU "cheat."

          --Lewis

          poster-Lewis Wadsworth

          col sporcar si trova

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          • takesh hT Offline
            takesh h
            last edited by

            Thank you for your sample model, Lewis.
            I never imagined it was that big... the 18MB almost killed my PC.
            Now I know what I did wrong. I turned "use sun for shading" off.
            I discovered that either "shadow" or "use sun for shading" has to be on (even with both on, I got the same result).
            IOW the sun has to be there somehow, but shadows has to be erased by setting "dark slider" to the most right.
            Doesn't make much sense to me but it works.

            poster-takesh h

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            • L Offline
              lewiswadsworth
              last edited by

              Glad to help, takesh. For some reason I didn't get a notification that you had responded to this thread...so ignore the email I sent you asking if you had received the models.

              --Lewis

              poster-Lewis Wadsworth

              col sporcar si trova

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Good thinking Lewis, thanks for this.

                Mike

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                • C Offline
                  cymurai
                  last edited by

                  nice!!! such a great info.. thanks all

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                  • R Offline
                    rkitek
                    last edited by

                    I'm sure someone's already thought of this, but this just struck me. Another cool use for this technique... you can use your 2d export as a displacement map in your favorite rendering program.

                    Here's an example of my test depth map in plan view with camera set to parallel projection(very quickly modelled terracotta roof tiles 😳 😞
                    displacement map

                    and the output when rendered on a single plane with it in the displacement slot and no diffuse:
                    with out diffuse map

                    and the output when rendered on a single plane with it in the displacement slot and a diffuse color map:
                    with diffuse map

                    fun stuff! πŸ’š

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      This is really cool and I'd love to use it but the rendering program I'm just trying to familiarize myself with does not support displacement maps (yet?). 😞
                      Howeve your image can also be used as a bumpmap (which certainly will give a "poorer" result - especially at the edges).

                      Gai...

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                      • S Offline
                        SpaceMan
                        last edited by

                        VRay has Displacement and Bump maps.
                        http://www.asgvis.com

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                        • L Offline
                          lewiswadsworth
                          last edited by

                          @spaceman said:

                          VRay has Displacement and Bump maps.
                          http://www.asgvis.com

                          Yes, and if you had read the entire thread you might have noticed that I brought that up.

                          Most of the other plugin renders do as well, as do the dinosaur modelers like Max and Maya or oddities like Piranesi and Blender.

                          But isn't it nice that you don't always need them? SketchUp has the capability without plugins or additional software.

                          col sporcar si trova

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                          • J Offline
                            Julius
                            last edited by

                            hi,
                            i found this tutorial on you tube.
                            i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

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                            • P Offline
                              pav_3j
                              last edited by

                              oooh, i'm going to have fun tinkering with this tonight...

                              that said some of the links are dead.

                              pav

                              Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                              • J Offline
                                Julius
                                last edited by

                                @julius said:

                                hi,
                                i found this tutorial on you tube.
                                i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

                                somebody's goning to answer? which version of photoshop is required to have "lens blur" ❓

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                                • R Offline
                                  remus
                                  last edited by

                                  My cursory search of the internet suggests it was released as a new feature in CS.

                                  http://remusrendering.wordpress.com/

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                                  • L Offline
                                    lewiswadsworth
                                    last edited by

                                    Remus is correct...it appeared with the PS CS versions.

                                    However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's).

                                    The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it.

                                    Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel.

                                    I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects.

                                    If I have a little time later today I'll post some examples.

                                    col sporcar si trova

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