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    Depth Maps from SU

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    • J Offline
      Jackson
      last edited by

      Lewis,

      Sorry, I've been offline this weekend (I almost always am).

      Yep, I see what you mean about the "depth map" exports- I got similar results. Bizarrely, when I exported now (with edges off) edges still show up in the exported jpg which I swear didn't occur last week.

      Either way, neither of the bugs seem to affect the results enough to worry too much (although highly textured ground planes might show up the errors more dramatically). I've always found depth maps to be more of an art than a science so I'm not too worried about these glitches.

      Jackson


      121 Depth.jpg

      Jackson

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      • L Offline
        lewiswadsworth
        last edited by

        @unknownuser said:

        Lewis,

        Sorry, I've been offline this weekend (I almost always am).

        Yep, I see what you mean about the "depth map" exports- I got similar results. Bizarrely, when I exported now (with edges off) edges still show up in the exported jpg which I swear didn't occur last week.

        Either way, neither of the bugs seem to affect the results enough to worry too much (although highly textured ground planes might show up the errors more dramatically). I've always found depth maps to be more of an art than a science so I'm not too worried about these glitches.

        Jackson

        I hadn't seen the edges bug, Jackson, but some tests I did yesterday seemed to implay that the "ground plane" problem doesn't really impact the use of the mask too much. I wish I could understand why it happens, though, since it is one of the few instances I have seen in SU where What You See Is NOT What You Get...the depth mask looks perfect on the screen. The ground plane problem doesn't seem to turn up if your ground plane is not particularly flat, or if the scale of the project is quite small, in any case. I'll write up the tutorial with some caveats about this.

        I am curious to know though if all Mac users can really extract a true (or potentially true) depth mask from EPix exported files without owning a license to Piranesi. Could someone on a Mac check this? (See kdjanz' post above, first, about how he did that.)

        poster-Lewis Wadsworth

        col sporcar si trova

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        • J Offline
          Jackson
          last edited by

          I should've said that the ground plane in my example was built geometry not SU's own ground plane. So it's not even a ground plane bug- it seems to be something to do with either orientation or angle of view relative to a viewed plane. Weird.

          Jackson

          Jackson

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          • GaieusG Offline
            Gaieus
            last edited by

            Come on, guys, if you don't stop this, I'll move ya'all to the post processing how to forum!
            πŸ˜„

            Seriously speaking - don't you think if you elaborate this thread well enough, it should move there?

            Gai...

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            • L Offline
              lewiswadsworth
              last edited by

              It wouldn't bother me to move it to post-processing. Jackson, do you mind?

              (You're right, incidentally, we should call the bug the "horizontal plane error"...that's more accurate since I don't use SU's ground plane either.)

              poster-Lewis Wadsworth

              col sporcar si trova

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              • J Offline
                Jackson
                last edited by

                Moved.

                Jackson

                Jackson

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                • takesh hT Offline
                  takesh h
                  last edited by

                  Hi Lewis, you are a busy guy.
                  I get both "the edges bug" and "horizontal plane error". πŸ‘Ώ
                  I tried this depth map thing a while ago and immediately I encountered the above problems.
                  Then I figured this cannot be done, but look at what you guys accomplished here...
                  I downloaded and used Lewis's style setting but got the same problem.
                  It could be my videocard problem (I use GeForce though).
                  There might be some workarounds for "horizontal plane error", but those edges are very difficult to get rid of.

                  BTW I found a nice tutorial of how those depth map should be applied to the original image.
                  This should save some of Lewis's time.
                  http://photography-on-the.net/forum/showthread.php?t=102294

                  Did you ever find a setting to get rid of edges, jackson?

                  poster-takesh h

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                  • J Offline
                    Jackson
                    last edited by

                    Takesh,

                    I must admit I've been too busy with boring stuff to have another go at doing these depth maps- I keep meaning to create a Style which incorporates the right settings. I didn't worry too much about the lines as it didn't have much of an effect on the blurring (as it bled over the lines anyway). I'll try to have another go at this this week.

                    Regards,

                    Jackson

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                    • L Offline
                      lewiswadsworth
                      last edited by

                      Takesh,

                      I've received your message and I sent you my test model. Let me know how it goes.

                      You know what's odd? I've been using VRay a lot lately, and the quality of the depth mask it produces from an SU model (assuming we have no extraneous lines or whatever) is not better than what happens with this direct SU "cheat."

                      --Lewis

                      poster-Lewis Wadsworth

                      col sporcar si trova

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                      • takesh hT Offline
                        takesh h
                        last edited by

                        Thank you for your sample model, Lewis.
                        I never imagined it was that big... the 18MB almost killed my PC.
                        Now I know what I did wrong. I turned "use sun for shading" off.
                        I discovered that either "shadow" or "use sun for shading" has to be on (even with both on, I got the same result).
                        IOW the sun has to be there somehow, but shadows has to be erased by setting "dark slider" to the most right.
                        Doesn't make much sense to me but it works.

                        poster-takesh h

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                        • L Offline
                          lewiswadsworth
                          last edited by

                          Glad to help, takesh. For some reason I didn't get a notification that you had responded to this thread...so ignore the email I sent you asking if you had received the models.

                          --Lewis

                          poster-Lewis Wadsworth

                          col sporcar si trova

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                          • Mike LuceyM Offline
                            Mike Lucey
                            last edited by

                            Good thinking Lewis, thanks for this.

                            Mike

                            Support us so we can support you! Upgrade to Premium Membership!

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                            • C Offline
                              cymurai
                              last edited by

                              nice!!! such a great info.. thanks all

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                              • R Offline
                                rkitek
                                last edited by

                                I'm sure someone's already thought of this, but this just struck me. Another cool use for this technique... you can use your 2d export as a displacement map in your favorite rendering program.

                                Here's an example of my test depth map in plan view with camera set to parallel projection(very quickly modelled terracotta roof tiles 😳 😞
                                displacement map

                                and the output when rendered on a single plane with it in the displacement slot and no diffuse:
                                with out diffuse map

                                and the output when rendered on a single plane with it in the displacement slot and a diffuse color map:
                                with diffuse map

                                fun stuff! πŸ’š

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  This is really cool and I'd love to use it but the rendering program I'm just trying to familiarize myself with does not support displacement maps (yet?). 😞
                                  Howeve your image can also be used as a bumpmap (which certainly will give a "poorer" result - especially at the edges).

                                  Gai...

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                                  • S Offline
                                    SpaceMan
                                    last edited by

                                    VRay has Displacement and Bump maps.
                                    http://www.asgvis.com

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                                    • L Offline
                                      lewiswadsworth
                                      last edited by

                                      @spaceman said:

                                      VRay has Displacement and Bump maps.
                                      http://www.asgvis.com

                                      Yes, and if you had read the entire thread you might have noticed that I brought that up.

                                      Most of the other plugin renders do as well, as do the dinosaur modelers like Max and Maya or oddities like Piranesi and Blender.

                                      But isn't it nice that you don't always need them? SketchUp has the capability without plugins or additional software.

                                      col sporcar si trova

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                                      • J Offline
                                        Julius
                                        last edited by

                                        hi,
                                        i found this tutorial on you tube.
                                        i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

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                                        • P Offline
                                          pav_3j
                                          last edited by

                                          oooh, i'm going to have fun tinkering with this tonight...

                                          that said some of the links are dead.

                                          pav

                                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                          • J Offline
                                            Julius
                                            last edited by

                                            @julius said:

                                            hi,
                                            i found this tutorial on you tube.
                                            i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

                                            somebody's goning to answer? which version of photoshop is required to have "lens blur" ❓

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