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    Depth Maps from SU

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    • GaieusG Offline
      Gaieus
      last edited by

      Come on, guys, if you don't stop this, I'll move ya'all to the post processing how to forum!
      πŸ˜„

      Seriously speaking - don't you think if you elaborate this thread well enough, it should move there?

      Gai...

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      • L Offline
        lewiswadsworth
        last edited by

        It wouldn't bother me to move it to post-processing. Jackson, do you mind?

        (You're right, incidentally, we should call the bug the "horizontal plane error"...that's more accurate since I don't use SU's ground plane either.)

        poster-Lewis Wadsworth

        col sporcar si trova

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        • J Offline
          Jackson
          last edited by

          Moved.

          Jackson

          Jackson

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          • takesh hT Offline
            takesh h
            last edited by

            Hi Lewis, you are a busy guy.
            I get both "the edges bug" and "horizontal plane error". πŸ‘Ώ
            I tried this depth map thing a while ago and immediately I encountered the above problems.
            Then I figured this cannot be done, but look at what you guys accomplished here...
            I downloaded and used Lewis's style setting but got the same problem.
            It could be my videocard problem (I use GeForce though).
            There might be some workarounds for "horizontal plane error", but those edges are very difficult to get rid of.

            BTW I found a nice tutorial of how those depth map should be applied to the original image.
            This should save some of Lewis's time.
            http://photography-on-the.net/forum/showthread.php?t=102294

            Did you ever find a setting to get rid of edges, jackson?

            poster-takesh h

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            • J Offline
              Jackson
              last edited by

              Takesh,

              I must admit I've been too busy with boring stuff to have another go at doing these depth maps- I keep meaning to create a Style which incorporates the right settings. I didn't worry too much about the lines as it didn't have much of an effect on the blurring (as it bled over the lines anyway). I'll try to have another go at this this week.

              Regards,

              Jackson

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              • L Offline
                lewiswadsworth
                last edited by

                Takesh,

                I've received your message and I sent you my test model. Let me know how it goes.

                You know what's odd? I've been using VRay a lot lately, and the quality of the depth mask it produces from an SU model (assuming we have no extraneous lines or whatever) is not better than what happens with this direct SU "cheat."

                --Lewis

                poster-Lewis Wadsworth

                col sporcar si trova

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                • takesh hT Offline
                  takesh h
                  last edited by

                  Thank you for your sample model, Lewis.
                  I never imagined it was that big... the 18MB almost killed my PC.
                  Now I know what I did wrong. I turned "use sun for shading" off.
                  I discovered that either "shadow" or "use sun for shading" has to be on (even with both on, I got the same result).
                  IOW the sun has to be there somehow, but shadows has to be erased by setting "dark slider" to the most right.
                  Doesn't make much sense to me but it works.

                  poster-takesh h

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                  • L Offline
                    lewiswadsworth
                    last edited by

                    Glad to help, takesh. For some reason I didn't get a notification that you had responded to this thread...so ignore the email I sent you asking if you had received the models.

                    --Lewis

                    poster-Lewis Wadsworth

                    col sporcar si trova

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      Good thinking Lewis, thanks for this.

                      Mike

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • C Offline
                        cymurai
                        last edited by

                        nice!!! such a great info.. thanks all

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                        • R Offline
                          rkitek
                          last edited by

                          I'm sure someone's already thought of this, but this just struck me. Another cool use for this technique... you can use your 2d export as a displacement map in your favorite rendering program.

                          Here's an example of my test depth map in plan view with camera set to parallel projection(very quickly modelled terracotta roof tiles 😳 😞
                          displacement map

                          and the output when rendered on a single plane with it in the displacement slot and no diffuse:
                          with out diffuse map

                          and the output when rendered on a single plane with it in the displacement slot and a diffuse color map:
                          with diffuse map

                          fun stuff! πŸ’š

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            This is really cool and I'd love to use it but the rendering program I'm just trying to familiarize myself with does not support displacement maps (yet?). 😞
                            Howeve your image can also be used as a bumpmap (which certainly will give a "poorer" result - especially at the edges).

                            Gai...

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                            • S Offline
                              SpaceMan
                              last edited by

                              VRay has Displacement and Bump maps.
                              http://www.asgvis.com

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                              • L Offline
                                lewiswadsworth
                                last edited by

                                @spaceman said:

                                VRay has Displacement and Bump maps.
                                http://www.asgvis.com

                                Yes, and if you had read the entire thread you might have noticed that I brought that up.

                                Most of the other plugin renders do as well, as do the dinosaur modelers like Max and Maya or oddities like Piranesi and Blender.

                                But isn't it nice that you don't always need them? SketchUp has the capability without plugins or additional software.

                                col sporcar si trova

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                                • J Offline
                                  Julius
                                  last edited by

                                  hi,
                                  i found this tutorial on you tube.
                                  i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

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                                  • P Offline
                                    pav_3j
                                    last edited by

                                    oooh, i'm going to have fun tinkering with this tonight...

                                    that said some of the links are dead.

                                    pav

                                    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                    • J Offline
                                      Julius
                                      last edited by

                                      @julius said:

                                      hi,
                                      i found this tutorial on you tube.
                                      i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

                                      somebody's goning to answer? which version of photoshop is required to have "lens blur" ❓

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                                      • R Offline
                                        remus
                                        last edited by

                                        My cursory search of the internet suggests it was released as a new feature in CS.

                                        http://remusrendering.wordpress.com/

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                                        • L Offline
                                          lewiswadsworth
                                          last edited by

                                          Remus is correct...it appeared with the PS CS versions.

                                          However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's).

                                          The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it.

                                          Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel.

                                          I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects.

                                          If I have a little time later today I'll post some examples.

                                          col sporcar si trova

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