Water with SU and render engine.
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Last week there was a call for a water tutorial, I was kinda busy so today I did a very quick model with a turbulance mesh and a water bump map. I rendered it with Podium, but believe that Kerkythea users can also use this model. I use a geodesic omni light you will notice, feel free to delete it and use your own style, or if you like the way the light gets distributed feel free to use it or even save it for future use.
Instead of a drawn out tutorial (I am lazy) use the .skp and see what opacity levels, texture mapping etc I used.Hope this helps.
Due to size restriction, please find attachment here:
http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2224121&pid=21163160#post21163160 -
Solo, you're killing us. Thanks! (Not for the killing part though... )
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i propose to ban solo from this forum for a couple of weeks. he is out to humiliate most of us! turbulent water! come on, solo!
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didn't you see all the little tiny fishes Edson
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I just started re-modeling a pool model I did years ago in College. I'll definitely be taking a look at this and seeing what I can do!
Now.... what kind of advice do you have on waterfalls?
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@solo said:
I rendered it with Podium, but believe that Kerkythea users can also use this model.
Thanks for sharing, Pete!
Indeed users of Kerkythea can render this model...
Just played a little with the lightning and material settings, and below you can see the results made with Kerkythea...Cheers
Kim Frederik
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Great stuff Solo,thanks for sharing.
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Been trying to download the file from the link, but it seems to automatically remove the zip extension and then says that it is not a SU file...?
How embarrassing... -
Same problem here
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You need to read just above the dowload:
@unknownuser said:
Remember to remove the .skp and unzip attachment.
Attached Files:
water_test.zip.skp (802.67 KB, 1890 views)
At the time (more than two years ago), it was not possible to post a .zip file, so it needed to be disguised as a .skp file.
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oops
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Here are a couple screen shots to show what I get.....(and stop laughing )
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In Explorer, open up Folder Options
then go to the View tab,
then untick "Hide extensions for known file types"Then you can rename "water_test.zip.skp" to "water_test.zip" and unzip it.
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OMG!!!
That's been downloaded over 1900 times, wish my garden pack could do that well.
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Thanks Thomas...
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@solo said:
OMG!!!
That's been downloaded over 1900 times, wish my garden pack could do that well.
I think you may have something there. Things like water, paving, grass, ground cover are all usually the weak spots especially in renderings, maybe down the line you could develop the rendering weakspots.
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@thomthom said:
In Explorer, open up Folder Options
then go to the View tab,
then untick "Hide extensions for known file types"Then you can rename "water_test.zip.skp" to "water_test.zip" and unzip it.
On the mac highlite "water_test.zip.skp" by double clicking on it and delete the ".skp"
(like I should have done before my earlier post) a dialogue box will come up confirming your choice. -
@unknownuser said:
solo wrote:OMG!!!
That's been downloaded over 1900 times, wish my garden pack could do that well.Free things always go better
@unknownuser said:
I think you may have something there. Things like water, paving, grass, ground cover are all usually the weak spots especially in renderings, maybe down the line you could develop the rendering weak spots.
I agree , average guy out there wants minimum effort with maximum possible results, minimal learning curve ,SketchUp is there for modeling but still there are weak spots in getting this final output right when rendering and post process is in question. I think there is a great potential market here.
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how did you make it solo? what method did you use to create the ripples? I'm sure everyone would be interested to know!
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