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    SketchyPhysics Alpha

    Scheduled Pinned Locked Moved SketchyPhysics
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    • AdamBA Offline
      AdamB
      last edited by

      re: weighing stuff.

      In the past I've had some good success using Physics systems by calculating the volume of an object and using some density parameter to figure some mass. The volume of a closed object is as I describe in this thread:

      301 Moved Permanently

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      (www.sketchucation.com)

      I used to figure density from the materials the object used (which tended to be correct as they're often used to drive sound / particle-puffs on collisions.

      Developer of LightUp Click for website

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      • E Offline
        eldar
        last edited by

        hi! i was wondering if there's a way to lock the pose in SketchyPhysics, maybe with an example i can explain myself (english is not my first language) i downloaded the model of the robot arm, open the model, push the play physics button and start to move the fingers and made a cool pose, but when i finish and use others sketchup buttons the pose is lost, my question is: there is a way to not lose this pose or save it, stay with the worked pose and continue working with the tools of sketchup, draw something, etc? (maybe save in a layer?)

        This is very important also in my work as an architect to design solar protection windows and stuff like this. Amazing tool by the way, thanks!!

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        • J Offline
          Julius
          last edited by

          @eldar said:

          hi! i was wondering if there's a way to lock the pose in SketchyPhysics, maybe with an example i can explain myself (english is not my first language) i downloaded the model of the robot arm, open the model, push the play physics button and start to move the fingers and made a cool pose, but when i finish and use others sketchup buttons the pose is lost, my question is: there is a way to not lose this pose or save it, stay with the worked pose and continue working with the tools of sketchup, draw something, etc? (maybe save in a layer?)

          This is very important also in my work as an architect to design solar protection windows and stuff like this. Amazing tool by the way, thanks!!

          i don't think so...anyway wait for CPhilips'answer.

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          • C Offline
            CPhillips
            last edited by

            @eldar said:

            hi! i was wondering if there's a way to lock the pose in SketchyPhysics, maybe with an example i can explain myself (english is not my first language) i downloaded the model of the robot arm, open the model, push the play physics button and start to move the fingers and made a cool pose, but when i finish and use others sketchup buttons the pose is lost, my question is: there is a way to not lose this pose or save it, stay with the worked pose and continue working with the tools of sketchup, draw something, etc? (maybe save in a layer?)

            This is very important also in my work as an architect to design solar protection windows and stuff like this. Amazing tool by the way, thanks!!

            I understand. That should be possible. Ill add it to my list.

            You could do something similar now if you take advantage of a bug. Just save the model while the simulation is running. It will save it in the posed position.

            Chris

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            • E Offline
              eldar
              last edited by

              CPhillips thanks for considering the idea and sorry for my late answer, as you said save the model is the solution, for me this open a lot of new possibities like make a simple skeleton to a design character and pose the figure in contex to make a draw... all inside sketchup instead to learn and buy poser (i know poser is a much more powerfull program but it's only for this then i needed)

              ...one more question is in yours planes to add a feature to make the sketchyphysics an executable? (.exe) something like blender with his gamengine, it will be very cool to have a feature like that, view and walk to the model from a human point of view, open doors with the sliders, jump to a selected scene, all of this without the possibilty to edit the model. this two tools will combine perfect with this idea: a bake ligth tool inside sketchup http://www.youtube.com/user/adambillyard and a video texture http://www.youtube.com/watch?v=rfr8cLZNvWg

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              • S Offline
                StarWarsKnower
                last edited by

                Hey, just an idea for the next SketchyPhysics, (love the boyancy by the way), could you make it so you make a line and the object attatches itself to that line. You can click and drag it to move along that line. I mean like a slider, except you can make the line bent and curved. Or the same but more like a piston where you can choose how far along the line your object is. Good luck with the next SP, and I hope you take my idea into consideration.
                Also, my dad is from ImaginationTechnologies, and is working on a 3D chip at the moment, and he loves your work.

                Thx

                StarWarsKnower πŸ˜‰

                Mike

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                • C Offline
                  CPhillips
                  last edited by

                  Sorry for the delay, I just noticed this post.

                  I would like to do a joint like you describe. It would make a LOT of things possible. I have tried a few times but haven't figured out how to make it yet. Its a bit more complicated than it sounds.

                  Chris

                  @starwarsknower said:

                  Hey, just an idea for the next SketchyPhysics, (love the boyancy by the way), could you make it so you make a line and the object attatches itself to that line. You can click and drag it to move along that line. I mean like a slider, except you can make the line bent and curved. Or the same but more like a piston where you can choose how far along the line your object is. Good luck with the next SP, and I hope you take my idea into consideration.
                  Also, my dad is from ImaginationTechnologies, and is working on a 3D chip at the moment, and he loves your work.

                  Thx

                  StarWarsKnower πŸ˜‰

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                  • Q Offline
                    QS3D
                    last edited by

                    Chris, I really like this plugin. I've only used it for a couple of hours though... What is the date of the latest version? Would it (will it) be possible to add animated functions to a model? say you build a tower crane; is there a way to cause it to swing left or right by pushing a key?

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                    • C Offline
                      CPhillips
                      last edited by

                      @qs3d said:

                      Chris, I really like this plugin. I've only used it for a couple of hours though... What is the date of the latest version? Would it (will it) be possible to add animated functions to a model? say you build a tower crane; is there a way to cause it to swing left or right by pushing a key?

                      Latest released verions is SketchyPhysics2 beta 1 dated Jan 14. Next version will support keyboard controls.

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                      • T Offline
                        tacianomm
                        last edited by

                        @krisidious said:

                        oh yeah with this ruby you can make a model of our solar system, and then have collisions...

                        That's exactly what I'm trying to do.
                        But how can we simulate the orbit movement?
                        I can't figure out a way to this.
                        Does anyone have any idea?
                        πŸ˜‰

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                        • W Offline
                          Wacov
                          last edited by

                          In the super-experimental version which no-one really uses (SP3X Jun27th), you can set a body's damping. What that means is with gravity set to 0, objects will carry on moving forever unless stopped, so you can create a true orbital motion sim by setting a static 'sun' as a magnet (which actually acts more like a gravitational field), and setting the planetary bodies to magnetic. If you give them motion at the start of the sim, they should fall into orbit πŸ˜„

                          This was shown by one of CPhillip's demos, but I don't know where to find it πŸ˜•

                          Anyway, you can get Jun 27th here: http://sketchyphysics.wikia.com/index.php?title=Special:Outbound&f=SketchyPhysicsWiki&u=http%3A%2F%2Fsketchyphysics2.googlecode.com%2Ffiles%2FSetupSketchyPhysics3x-Jun27.exe, but be warned, not many people use it, since you're not supposed to share models made with it on the warehouse.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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