SketchyPhysics Alpha
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i did that funny work
you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersion
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@unknownuser said:
"sniff, sniff..........feeling sorry for myself............"
Thanks Chris, you have managed to make the one thing on the planet that makes me regret not having a PC.
Sure sounds like you guys are having a fun time...........
why not run that Windows Emulator....?
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@namza said:
i did that funny work
you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersionVery cool. That is the simplest self moving machine I have seen.
Chris
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@cphillips said:
@namza said:
i did that funny work
you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersionVery cool. That is the simplest self moving machine I have seen.
Chris
i made it afer a lost of test. The problem is that now i CAN'T ( !!) reproduce this machine. It goes with join and groups but all depends of what do i have to join ans what do i have to group ...and in wich order .....
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@namza said:
i did that funny work
you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersionBy the way. I see you made your track out of blocks. That is fine, but you can also just edit the floor. Any staticmesh (like the floor) can be edited at a per face level and will still work.
[url=http://www.sketchucation.com/forums/scf/sas/SketchyPhysics/avance3c-track.skp:33txugzx]avance3c-track.skp[/url:33txugzx]
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@namza said:
@cphillips said:
@namza said:
i did that funny work
you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersionVery cool. That is the simplest self moving machine I have seen.
Chris
i made it afer a lost of test. The problem is that now i CAN'T ( !!) reproduce this machine. It goes with join and groups but all depends of what do i have to join ans what do i have to group ...and in wich order .....
You can use the joint connection tool to examine the way the joints are connected. In this case each of the 3 cylinders is grouped with a hinge. And the bars are just connected to the hinges.
Joint connections can be confusing at first.
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Chris,
That is nothing short of amazing. I'm awestruck. I'm curious as to why and what it took (in general terms) to create this.Mark
P: marsol
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@unknownuser said:
Chris,
That is nothing short of amazing. I'm awestruck. I'm curious as to why and what it took (in general terms) to create this.Mark
Thanks Mark.
The why is because its fun. I like making things that actually behave the way you'd expect.
What it took was a good physics engine (newton) and a lot of work. I have been working on it on and off for over 2 years. Its currently around 10k lines of ruby but I have probably written and discarded 20k.
Some of that 10k is code that isn't even enabled yet. SketchyReplay for example records animations and features some non-linear editing. Here is an example. Note the camera behavior and the rewind stuff at the end.
Chris
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So, I've set up a Sketchy Physics competition for anyone who is interested in modeling with Sketchy Physics.
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is there or could there be, a way to turn on a shader, that would shade or highlight the area in which SketchyPhysics was available with in the model.
know what I mean? there is an area in which the Physics work and one where it does not, I'd like to see that area...
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Yea, for some reason objects seem to stop moving about 200 feet from the origin.
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that's because the Physics are not global... it's just a small area around the axis...
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Very cool plug in!
If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.P: SABBA
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You can adjust the size of the world under Plugins->Physics Settings. Adjust world scale to make it bigger or smaller. Note if you make it too big small things will stop working.
Chris
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@unknownuser said:
Very cool plug in!
If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.Hm. Thats wierd. Ill look into it.
Chris
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@cphillips said:
Any other comments or feedback?
Has anyone used the SketchySolids toolbar? I am thinking that it is almost worthy of being a separate plugin.
Chris
Where can I download SketchySolids?
P: Invader ZIM
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is there a way to convert a regular group or component into sketchy solids?
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@unknownuser said:
is there a way to convert a regular group or component into sketchy solids?
Right click it and use the Set Shape menu.
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There are some pretty good user generated demos popping up on 3d warehouse. Here are a few good ones!
http://sketchup.google.com/3dwarehouse/details?mid=f27b91714ea5752a87d6d7c29947ae22
http://sketchup.google.com/3dwarehouse/details?mid=4ceb45eacc729c5ea611269c93d910
http://sketchup.google.com/3dwarehouse/details?mid=fefb0ae5c3399f426e49a9db8e76daf1
http://sketchup.google.com/3dwarehouse/details?mid=d972bcb8198c5770ac03d4486f1f7520And a good YouTube video:
Youtube Video -
Can I use a spring like a piece of elastic?
What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.
Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.
Ampa
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