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    SketchyPhysics Alpha

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    • N 離線
      namza
      最後由 編輯

      @cphillips said:

      @namza said:

      i did that funny work
      you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersion

      Very cool. That is the simplest self moving machine I have seen. 😄

      Chris

      i made it afer a lost of test. The problem is that now i CAN'T ( !!) reproduce this machine. It goes with join and groups but all depends of what do i have to join ans what do i have to group ...and in wich order .....

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      • C 離線
        CPhillips
        最後由 編輯

        @namza said:

        i did that funny work
        you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersion

        By the way. I see you made your track out of blocks. That is fine, but you can also just edit the floor. Any staticmesh (like the floor) can be edited at a per face level and will still work.

        [url=http://www.sketchucation.com/forums/scf/sas/SketchyPhysics/avance3c-track.skp:33txugzx]avance3c-track.skp[/url:33txugzx]

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        • C 離線
          CPhillips
          最後由 編輯

          @namza said:

          @cphillips said:

          @namza said:

          i did that funny work
          you need the last version of sketchyphysics http://code.google.com/p/sketchyphysics/wiki/LatestVersion

          Very cool. That is the simplest self moving machine I have seen. 😄

          Chris

          i made it afer a lost of test. The problem is that now i CAN'T ( !!) reproduce this machine. It goes with join and groups but all depends of what do i have to join ans what do i have to group ...and in wich order .....

          You can use the joint connection tool to examine the way the joints are connected. In this case each of the 3 cylinders is grouped with a hinge. And the bars are just connected to the hinges.

          Joint connections can be confusing at first.

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          • N 離線
            not registered yet
            最後由 編輯

            Chris,
            That is nothing short of amazing. I'm awestruck. I'm curious as to why and what it took (in general terms) to create this.

            Mark

            P: marsol

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            • C 離線
              CPhillips
              最後由 編輯

              @unknownuser said:

              Chris,
              That is nothing short of amazing. I'm awestruck. I'm curious as to why and what it took (in general terms) to create this.

              Mark

              Thanks Mark.

              The why is because its fun.😄 I like making things that actually behave the way you'd expect.

              What it took was a good physics engine (newton) and a lot of work. I have been working on it on and off for over 2 years. Its currently around 10k lines of ruby but I have probably written and discarded 20k.

              Some of that 10k is code that isn't even enabled yet. SketchyReplay for example records animations and features some non-linear editing. Here is an example. Note the camera behavior and the rewind stuff at the end.

              Chris

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              • A 離線
                architectboy
                最後由 編輯

                So, I've set up a Sketchy Physics competition for anyone who is interested in modeling with Sketchy Physics.

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                • KrisidiousK 離線
                  Krisidious
                  最後由 編輯

                  is there or could there be, a way to turn on a shader, that would shade or highlight the area in which SketchyPhysics was available with in the model.

                  know what I mean? there is an area in which the Physics work and one where it does not, I'd like to see that area...

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • A 離線
                    architectboy
                    最後由 編輯

                    Yea, for some reason objects seem to stop moving about 200 feet from the origin.

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                    • KrisidiousK 離線
                      Krisidious
                      最後由 編輯

                      that's because the Physics are not global... it's just a small area around the axis...

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • N 離線
                        not registered yet
                        最後由 編輯

                        Very cool plug in!
                        If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

                        P: SABBA

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                        • C 離線
                          CPhillips
                          最後由 編輯

                          You can adjust the size of the world under Plugins->Physics Settings. Adjust world scale to make it bigger or smaller. Note if you make it too big small things will stop working.

                          Chris

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                          • C 離線
                            CPhillips
                            最後由 編輯

                            @unknownuser said:

                            Very cool plug in!
                            If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

                            Hm. Thats wierd. Ill look into it.

                            Chris

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                            • N 離線
                              not registered yet
                              最後由 編輯

                              @cphillips said:

                              Any other comments or feedback?

                              Has anyone used the SketchySolids toolbar? I am thinking that it is almost worthy of being a separate plugin.

                              Chris

                              Where can I download SketchySolids?

                              P: Invader ZIM

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                              • KrisidiousK 離線
                                Krisidious
                                最後由 編輯

                                is there a way to convert a regular group or component into sketchy solids?

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • C 離線
                                  CPhillips
                                  最後由 編輯

                                  @unknownuser said:

                                  is there a way to convert a regular group or component into sketchy solids?

                                  Right click it and use the Set Shape menu.

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                                  • C 離線
                                    CPhillips
                                    最後由 編輯

                                    There are some pretty good user generated demos popping up on 3d warehouse. Here are a few good ones!
                                    http://sketchup.google.com/3dwarehouse/details?mid=f27b91714ea5752a87d6d7c29947ae22
                                    http://sketchup.google.com/3dwarehouse/details?mid=4ceb45eacc729c5ea611269c93d910
                                    http://sketchup.google.com/3dwarehouse/details?mid=fefb0ae5c3399f426e49a9db8e76daf1
                                    http://sketchup.google.com/3dwarehouse/details?mid=d972bcb8198c5770ac03d4486f1f7520

                                    And a good YouTube video:
                                    http://www.youtube.com/watch?v=YQquRx7rmkk

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                                    • N 離線
                                      not registered yet
                                      最後由 編輯

                                      Can I use a spring like a piece of elastic?

                                      What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

                                      Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

                                      Ampa

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                                      • C 離線
                                        CPhillips
                                        最後由 編輯

                                        @ampa said:

                                        Can I use a spring like a piece of elastic?

                                        What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

                                        Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

                                        Ampa

                                        It doesn't do that yet. Ill add it to my todo list.

                                        Thanks Ampa.

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                                        • N 離線
                                          not registered yet
                                          最後由 編輯

                                          This is a great plugin - congrats of the work so far.

                                          Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                                          Some more playing…

                                          I decided to create a chain, and tried in a number of ways…

                                          1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                                          2. Create rectangular 'chain links' where each 'link' is made of 4 cuboids. This should overcome the convex hull issue and be easier on the maths 😄 Indeed it works! But looks ugly!

                                          3. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                                          P: Ampa

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                                          • C 離線
                                            CPhillips
                                            最後由 編輯

                                            @ampa said:

                                            Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                                            Yeah, Ill mark it as a bug.

                                            @ampa said:

                                            1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                                            A whole torus marked as convexhull will really resemble a solid wheel. If you want to create linked torus you need to break each segment of the torus apart into a convex hull and then group all the pieces. I did it once and it takes a while.

                                            @ampa said:

                                            1. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                                            Group each of the ball joints with one of its two connected links and then use the JCT tool to connect the other link to the ball joint.

                                            I should warn you that the ball joints aren't very stable when you connect them like this. The chain will fly wildly out of control if you try to move it too fast. This is a limitation of the underlying physics engine.

                                            Chris

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