sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    SketchyPhysics Alpha

    已排程 已置頂 已鎖定 已移動 SketchyPhysics
    90 貼文 26 Posters 19.6k 瀏覽 26 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • A 離線
      architectboy
      最後由 編輯

      Yea, for some reason objects seem to stop moving about 200 feet from the origin.

      1 條回覆 最後回覆 回覆 引用 0
      • KrisidiousK 離線
        Krisidious
        最後由 編輯

        that's because the Physics are not global... it's just a small area around the axis...

        By: Kristoff Rand
        Home DesignerUnique House Plans

        1 條回覆 最後回覆 回覆 引用 0
        • N 離線
          not registered yet
          最後由 編輯

          Very cool plug in!
          If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

          P: SABBA

          1 條回覆 最後回覆 回覆 引用 0
          • C 離線
            CPhillips
            最後由 編輯

            You can adjust the size of the world under Plugins->Physics Settings. Adjust world scale to make it bigger or smaller. Note if you make it too big small things will stop working.

            Chris

            1 條回覆 最後回覆 回覆 引用 0
            • C 離線
              CPhillips
              最後由 編輯

              @unknownuser said:

              Very cool plug in!
              If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

              Hm. Thats wierd. Ill look into it.

              Chris

              1 條回覆 最後回覆 回覆 引用 0
              • N 離線
                not registered yet
                最後由 編輯

                @cphillips said:

                Any other comments or feedback?

                Has anyone used the SketchySolids toolbar? I am thinking that it is almost worthy of being a separate plugin.

                Chris

                Where can I download SketchySolids?

                P: Invader ZIM

                1 條回覆 最後回覆 回覆 引用 0
                • KrisidiousK 離線
                  Krisidious
                  最後由 編輯

                  is there a way to convert a regular group or component into sketchy solids?

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

                  1 條回覆 最後回覆 回覆 引用 0
                  • C 離線
                    CPhillips
                    最後由 編輯

                    @unknownuser said:

                    is there a way to convert a regular group or component into sketchy solids?

                    Right click it and use the Set Shape menu.

                    1 條回覆 最後回覆 回覆 引用 0
                    • C 離線
                      CPhillips
                      最後由 編輯

                      There are some pretty good user generated demos popping up on 3d warehouse. Here are a few good ones!
                      http://sketchup.google.com/3dwarehouse/details?mid=f27b91714ea5752a87d6d7c29947ae22
                      http://sketchup.google.com/3dwarehouse/details?mid=4ceb45eacc729c5ea611269c93d910
                      http://sketchup.google.com/3dwarehouse/details?mid=fefb0ae5c3399f426e49a9db8e76daf1
                      http://sketchup.google.com/3dwarehouse/details?mid=d972bcb8198c5770ac03d4486f1f7520

                      And a good YouTube video:
                      http://www.youtube.com/watch?v=YQquRx7rmkk

                      1 條回覆 最後回覆 回覆 引用 0
                      • N 離線
                        not registered yet
                        最後由 編輯

                        Can I use a spring like a piece of elastic?

                        What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

                        Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

                        Ampa

                        1 條回覆 最後回覆 回覆 引用 0
                        • C 離線
                          CPhillips
                          最後由 編輯

                          @ampa said:

                          Can I use a spring like a piece of elastic?

                          What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

                          Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

                          Ampa

                          It doesn't do that yet. Ill add it to my todo list.

                          Thanks Ampa.

                          1 條回覆 最後回覆 回覆 引用 0
                          • N 離線
                            not registered yet
                            最後由 編輯

                            This is a great plugin - congrats of the work so far.

                            Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                            Some more playing…

                            I decided to create a chain, and tried in a number of ways…

                            1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                            2. Create rectangular 'chain links' where each 'link' is made of 4 cuboids. This should overcome the convex hull issue and be easier on the maths 😄 Indeed it works! But looks ugly!

                            3. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                            P: Ampa

                            1 條回覆 最後回覆 回覆 引用 0
                            • C 離線
                              CPhillips
                              最後由 編輯

                              @ampa said:

                              Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                              Yeah, Ill mark it as a bug.

                              @ampa said:

                              1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                              A whole torus marked as convexhull will really resemble a solid wheel. If you want to create linked torus you need to break each segment of the torus apart into a convex hull and then group all the pieces. I did it once and it takes a while.

                              @ampa said:

                              1. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                              Group each of the ball joints with one of its two connected links and then use the JCT tool to connect the other link to the ball joint.

                              I should warn you that the ball joints aren't very stable when you connect them like this. The chain will fly wildly out of control if you try to move it too fast. This is a limitation of the underlying physics engine.

                              Chris

                              1 條回覆 最後回覆 回覆 引用 0
                              • C 離線
                                CPhillips
                                最後由 編輯

                                "Google Guy" has an example.

                                Error 404 (Not Found)!!1

                                favicon

                                (sketchup.google.com)

                                1 條回覆 最後回覆 回覆 引用 0
                                • N 離線
                                  not registered yet
                                  最後由 編輯

                                  Chris, thanks for the pointers. It all makes sense now 😄

                                  Weee I have a dangle chain type thingy! I never knew how much I wanted one of these.

                                  I look forward to further development, you've made a great tool / toy.

                                  Ampa

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • B 離線
                                    bellwells
                                    最後由 編輯

                                    Hi Chris,

                                    I had left a post over on the Google Groups about this, but thought I should mention it here as well. The strange images of guys playing crochet, etc are under the SketchPhysics directory at dhtml-suite-for-application>demos>demos-images. I would think they could be deleted??

                                    Absolutely love this script.

                                    Ron

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • D 離線
                                      diana
                                      最後由 編輯

                                      I am having a lot of fun with this script. Playing with the example files mostly; bowling, playing pool, trashing all the things that go round and up and down, tossing the doll about (got his head stuck through a wall once), etc. It's very entertaining! I realize it could be used as a tool as well, but I just want to play.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • N 離線
                                        not registered yet
                                        最後由 編輯

                                        I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?

                                        The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.

                                        What do you think?

                                        So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…

                                        Density: presumably affects the mass of objects when they collide.
                                        Framerate: defines the amount of discrete time that passes during each itteration?
                                        Worldscale: er - no idea 😄

                                        I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?

                                        Ampa

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • C 離線
                                          CPhillips
                                          最後由 編輯

                                          @ampa said:

                                          I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?

                                          The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.

                                          What do you think?
                                          Ampa

                                          Possible in theory. But it would require some fairly big changes to the non-ruby code.

                                          So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…

                                          Density: presumably affects the mass of objects when they collide.

                                          @ampa said:

                                          Yes. It isnt much use now. It will be important in future versions.

                                          @ampa said:

                                          Framerate: defines the amount of discrete time that passes during each itteration?
                                          Ampa

                                          Yes. 1 is the minimum. Higher numbers will appear to go faster but wont be as smooth.

                                          @ampa said:

                                          Worldscale: er - no idea 😄
                                          Ampa

                                          This is how big the world is. Use bigger numbers to increase the size of the world.

                                          @ampa said:

                                          I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?
                                          Ampa

                                          There inst any air friction that I know of. I am not sure why your objects would slow down in zero g.

                                          Chris

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • N 離線
                                            namza
                                            最後由 編輯

                                            ping pong machine


                                            pingpong4b.skp

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement