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    3ds Max finish for SU model

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Well, this is supposed to be late summer early autumn (fall) so the yellowish grass is OK.

      However those blossoming trees kind of seem to be weird at the same time (of the year) so - see - there is already a contributive comment that brings thoughts into my mind!

      Thanks, buddy!

      Gai...

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      • tinanneT 離線
        tinanne
        最後由 編輯

        Gai, These are all just lovely!!! I've always wanted to go to Hungary... now I'm hungry for Hungary 😄 can't wait to see the finished website. Thanks for showing.

        Executive Director : American Society of Architectural Illustrators
        AIP 30 Competition opens soon. ASAI.org

        Architectural Rendering

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          Tinanne,

          Unfortunately most of these buildings are gone by now (though we have other ones - and most of the town walls are still intact). Yet the city is still nice, check this sightseeing tour out!

          Gai...

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          • eevaE 離線
            eeva
            最後由 編輯

            gai - excellent!

            where the walls hit the ground: you have a gradient from dirt to grass. how did you do that??? i really like the gradient, that there is no apparent border...

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            • soloS 離線
              solo
              最後由 編輯

              Those are amazing, excellent work.

              As Eeva asked I too would like to know how you got the wall and ground plane to blend so well.
              As for the procedural planes, did you make them yourself? are they sourced? if yes, would you mind sharing a link to them?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                eeva, solo, thanks...

                As I said above (http://www.sketchucation.com/forums/scf/viewtopic.php?p=554#p554) the render is not mine. The SU model (that I made) was "dressed up" with materials/entourage in 3DS Max so the transition is due to that program, not to SU (and my special skills).
                I only originally textured the model to give the guy a clue how I imagine it. It's a kind of co-operation (though I'm beginning to be a newbie in 3DS Max already 😄)

                But could you believe that the SU model (which also included trees and bushes - and the buildings are also modelled from inside) is no bigger than 7 megs?
                I couldn't have handled it otherwise - on my current, slow machine...

                Solo, what procedural plans do you mean?

                Gai...

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                • soloS 離線
                  solo
                  最後由 編輯

                  I was refering to your ground textures, they look like the new 'Crysis' direct x 10 engine style. Age of Empires 4 (if it ever gets made)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • GaieusG 離線
                    Gaieus
                    最後由 編輯

                    As I said, a "colleague" of mine is doing the rendering stuff. I can't really follow what he's doing - I was the modeller he is the renderer.

                    Gai...

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                    • Ivica ValjakI 離線
                      Ivica Valjak
                      最後由 編輯

                      For good rendering you need good modeling so dont be shy 😉
                      Excellent work Gai 👍

                      https://www.facebook.com/deklark.kent

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Thanks Ivica, in fact, true, I am more interested in the modelling part (also by "profession") so I'm not "shy" 😄

                        I also "play around" with rendering a bit, try out this and that but I will never become a 3D artist in this field (especially having seen some of you guys' renders here).

                        Enough for me is that when we work together, I can criticize (well, "comment" and "suggest") things and tell ways what should be done to change the model/render and that I know (more or less) whether it can be done or not. That's already a big help to the guy I'm working with for dealing with a total amateaur can really be a problem sometimes (I guess a lot of you know that feeling).

                        Gai...

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                        • tinanneT 離線
                          tinanne
                          最後由 編輯

                          Gai, thanks for the site. The pictures are great and what a history!! It's a beautiful city 😄

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            Ah, thanks, really... (I also worked for that site - I wrote most of the texts and the lame English translations... 😄)

                            Gai...

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                            • GaieusG 離線
                              Gaieus
                              最後由 編輯

                              Just a little bit "improved" animation test - still with no textures...

                              [flash=480,384:xdkio4rb]http://www.gaieus.hu/su/videos/baziluj.swf[/flash:xdkio4rb]

                              Gai...

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                Two more shots of the cathedral:

                                http://www.gaieus.hu/GothicPecs/skbaziludvar1.jpg

                                http://www.gaieus.hu/GothicPecs/vazlat002.jpg

                                Gai...

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                                • boofredlayB 離線
                                  boofredlay
                                  最後由 編輯

                                  Gai, these are looking fantastic.

                                  The first thing I noticed however
                                  was the blue glass. This looks
                                  somewhat un-natural.

                                  The second thing I noticed was
                                  that there are no ridge caps on
                                  the roof texture.

                                  Just observations. 😄

                                  http://www.coroflot.com/boofredlay

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                                  • GaieusG 離線
                                    Gaieus
                                    最後由 編輯

                                    Points taken, Eric - you are right in both things.
                                    That's why I posted them; I've been looking / checking them for too long and my eyes just skip a lot of details for they're "used to them".

                                    Thanks for the suggestions (though this weekend a lot of the movies will be rendered - at least for a "first shot").

                                    Here's just a short "example" ( just a "cut-out" or "part" of a whole movie):

                                    [flash=640,480:1e5rp77f]http://www.gaieus.hu/su/videos/karmelit_proba.swf[/flash:1e5rp77f]

                                    Gai...

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                                    • D 離線
                                      dylan
                                      最後由 編輯

                                      I would like to see that movie when finished, it seems very smooth and it is certainly an interesting building to view!

                                      http://dmdarchitecture.co.uk/

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                                      • GaieusG 離線
                                        Gaieus
                                        最後由 編輯

                                        Sure, Dylan - I will post all of them here (I just need to compress them a little bit and convert to flash - so they may lose some quality).

                                        Gai...

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                                        • GaieusG 離線
                                          Gaieus
                                          最後由 編輯

                                          Just another movie.
                                          This is the Dominican monastery at the excavation fo which I already worked as a freshly graduated archaeologist in 1991.
                                          Of course we did not find everything like this then... 😄
                                          (The file is a bit big - sorry for that -so it needs some download time. There is a better resolution wmv file here)

                                          [flash=480,384:2is289h9]http://www.gaieus.hu/su/videos/Dominican.swf[/flash:2is289h9]

                                          Again, I need to express that the 3D Max rendering was done by a colleague, not me. I just made the model in SU.

                                          Gai...

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                                          • boofredlayB 離線
                                            boofredlay
                                            最後由 編輯

                                            Unreal dude. I expect to see this on the History channel soon

                                            http://www.coroflot.com/boofredlay

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