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3ds Max finish for SU model

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  • G Offline
    Gaieus
    last edited by 4 Nov 2007, 21:44

    Some more "in the finish" (entourage and "life" still to be added). Some fog (and global light) was also added to avoid too sharp contours and shades.
    Ah yeah, and the buildings are modelled from inside, too. Ribbed Gothic vaults and such...
    πŸ˜„

    http://www.gaieus.hu/GothicPecs/final_agoston01.jpg

    http://www.gaieus.hu/GothicPecs/final_bazilika01.jpg

    http://www.gaieus.hu/GothicPecs/final_benedek01.jpg

    http://www.gaieus.hu/GothicPecs/final_bertalan01.jpg

    http://www.gaieus.hu/GothicPecs/final_domonkos01.jpg

    http://www.gaieus.hu/GothicPecs/final_ferences01.jpg

    http://www.gaieus.hu/GothicPecs/final_karmelita01.jpg

    Gai...

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    • B Offline
      boofredlay
      last edited by 4 Nov 2007, 21:44

      Nice

      http://www.coroflot.com/boofredlay

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      • G Offline
        Gaieus
        last edited by 4 Nov 2007, 21:45

        Some more contributive comments, Eric?
        πŸ˜„
        A WIP is usually seeking helpful critiques!

        Gai...

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        • B Offline
          boofredlay
          last edited by 4 Nov 2007, 21:46

          Well seeing as how I have not even attempted any photorealistic renderings I don't have much of a basis for critique. I will say however, you might want to water your grass πŸ˜†

          http://www.coroflot.com/boofredlay

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          • G Offline
            Gaieus
            last edited by 4 Nov 2007, 21:46

            Well, this is supposed to be late summer early autumn (fall) so the yellowish grass is OK.

            However those blossoming trees kind of seem to be weird at the same time (of the year) so - see - there is already a contributive comment that brings thoughts into my mind!

            Thanks, buddy!

            Gai...

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            • T Offline
              tinanne
              last edited by 4 Nov 2007, 21:47

              Gai, These are all just lovely!!! I've always wanted to go to Hungary... now I'm hungry for Hungary πŸ˜„ can't wait to see the finished website. Thanks for showing.

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • G Offline
                Gaieus
                last edited by 4 Nov 2007, 21:47

                Tinanne,

                Unfortunately most of these buildings are gone by now (though we have other ones - and most of the town walls are still intact). Yet the city is still nice, check this sightseeing tour out!

                Gai...

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                • E Offline
                  eeva
                  last edited by 4 Nov 2007, 21:48

                  gai - excellent!

                  where the walls hit the ground: you have a gradient from dirt to grass. how did you do that??? i really like the gradient, that there is no apparent border...

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                  • S Offline
                    solo
                    last edited by 4 Nov 2007, 21:49

                    Those are amazing, excellent work.

                    As Eeva asked I too would like to know how you got the wall and ground plane to blend so well.
                    As for the procedural planes, did you make them yourself? are they sourced? if yes, would you mind sharing a link to them?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • G Offline
                      Gaieus
                      last edited by 4 Nov 2007, 21:50

                      eeva, solo, thanks...

                      As I said above (http://www.sketchucation.com/forums/scf/viewtopic.php?p=554#p554 ) the render is not mine. The SU model (that I made) was "dressed up" with materials/entourage in 3DS Max so the transition is due to that program, not to SU (and my special skills).
                      I only originally textured the model to give the guy a clue how I imagine it. It's a kind of co-operation (though I'm beginning to be a newbie in 3DS Max already πŸ˜„)

                      But could you believe that the SU model (which also included trees and bushes - and the buildings are also modelled from inside) is no bigger than 7 megs?
                      I couldn't have handled it otherwise - on my current, slow machine...

                      Solo, what procedural plans do you mean?

                      Gai...

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                      • S Offline
                        solo
                        last edited by 4 Nov 2007, 21:51

                        I was refering to your ground textures, they look like the new 'Crysis' direct x 10 engine style. Age of Empires 4 (if it ever gets made)

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • G Offline
                          Gaieus
                          last edited by 4 Nov 2007, 21:51

                          As I said, a "colleague" of mine is doing the rendering stuff. I can't really follow what he's doing - I was the modeller he is the renderer.

                          Gai...

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                          • I Offline
                            Ivica Valjak
                            last edited by 4 Nov 2007, 21:51

                            For good rendering you need good modeling so dont be shy πŸ˜‰
                            Excellent work Gai πŸ‘

                            https://www.facebook.com/deklark.kent

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                            • G Offline
                              Gaieus
                              last edited by 4 Nov 2007, 21:52

                              Thanks Ivica, in fact, true, I am more interested in the modelling part (also by "profession") so I'm not "shy" πŸ˜„

                              I also "play around" with rendering a bit, try out this and that but I will never become a 3D artist in this field (especially having seen some of you guys' renders here).

                              Enough for me is that when we work together, I can criticize (well, "comment" and "suggest") things and tell ways what should be done to change the model/render and that I know (more or less) whether it can be done or not. That's already a big help to the guy I'm working with for dealing with a total amateaur can really be a problem sometimes (I guess a lot of you know that feeling).

                              Gai...

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                              • T Offline
                                tinanne
                                last edited by 4 Nov 2007, 21:52

                                Gai, thanks for the site. The pictures are great and what a history!! It's a beautiful city πŸ˜„

                                Executive Director : American Society of Architectural Illustrators
                                AIP 30 Competition opens soon. ASAI.org

                                Architectural Rendering

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                                • G Offline
                                  Gaieus
                                  last edited by 4 Nov 2007, 21:53

                                  Ah, thanks, really... (I also worked for that site - I wrote most of the texts and the lame English translations... πŸ˜„)

                                  Gai...

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                                  • G Offline
                                    Gaieus
                                    last edited by 4 Nov 2007, 21:53

                                    Just a little bit "improved" animation test - still with no textures...

                                    [flash=480,384:xdkio4rb]http://www.gaieus.hu/su/videos/baziluj.swf[/flash:xdkio4rb]

                                    Gai...

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                                    • G Offline
                                      Gaieus
                                      last edited by 4 Nov 2007, 21:54

                                      Two more shots of the cathedral:

                                      http://www.gaieus.hu/GothicPecs/skbaziludvar1.jpg

                                      http://www.gaieus.hu/GothicPecs/vazlat002.jpg

                                      Gai...

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                                      • B Offline
                                        boofredlay
                                        last edited by 4 Nov 2007, 21:54

                                        Gai, these are looking fantastic.

                                        The first thing I noticed however
                                        was the blue glass. This looks
                                        somewhat un-natural.

                                        The second thing I noticed was
                                        that there are no ridge caps on
                                        the roof texture.

                                        Just observations. πŸ˜„

                                        http://www.coroflot.com/boofredlay

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                                        • G Offline
                                          Gaieus
                                          last edited by 4 Nov 2007, 21:55

                                          Points taken, Eric - you are right in both things.
                                          That's why I posted them; I've been looking / checking them for too long and my eyes just skip a lot of details for they're "used to them".

                                          Thanks for the suggestions (though this weekend a lot of the movies will be rendered - at least for a "first shot").

                                          Here's just a short "example" ( just a "cut-out" or "part" of a whole movie):

                                          [flash=640,480:1e5rp77f]http://www.gaieus.hu/su/videos/karmelit_proba.swf[/flash:1e5rp77f]

                                          Gai...

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