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    3ds Max finish for SU model

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    • GaieusG Offline
      Gaieus
      last edited by

      Some more "in the finish" (entourage and "life" still to be added). Some fog (and global light) was also added to avoid too sharp contours and shades.
      Ah yeah, and the buildings are modelled from inside, too. Ribbed Gothic vaults and such...
      πŸ˜„

      http://www.gaieus.hu/GothicPecs/final_agoston01.jpg

      http://www.gaieus.hu/GothicPecs/final_bazilika01.jpg

      http://www.gaieus.hu/GothicPecs/final_benedek01.jpg

      http://www.gaieus.hu/GothicPecs/final_bertalan01.jpg

      http://www.gaieus.hu/GothicPecs/final_domonkos01.jpg

      http://www.gaieus.hu/GothicPecs/final_ferences01.jpg

      http://www.gaieus.hu/GothicPecs/final_karmelita01.jpg

      Gai...

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      • boofredlayB Offline
        boofredlay
        last edited by

        Nice

        http://www.coroflot.com/boofredlay

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        • GaieusG Offline
          Gaieus
          last edited by

          Some more contributive comments, Eric?
          πŸ˜„
          A WIP is usually seeking helpful critiques!

          Gai...

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          • boofredlayB Offline
            boofredlay
            last edited by

            Well seeing as how I have not even attempted any photorealistic renderings I don't have much of a basis for critique. I will say however, you might want to water your grass πŸ˜†

            http://www.coroflot.com/boofredlay

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            • GaieusG Offline
              Gaieus
              last edited by

              Well, this is supposed to be late summer early autumn (fall) so the yellowish grass is OK.

              However those blossoming trees kind of seem to be weird at the same time (of the year) so - see - there is already a contributive comment that brings thoughts into my mind!

              Thanks, buddy!

              Gai...

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              • tinanneT Offline
                tinanne
                last edited by

                Gai, These are all just lovely!!! I've always wanted to go to Hungary... now I'm hungry for Hungary πŸ˜„ can't wait to see the finished website. Thanks for showing.

                Executive Director : American Society of Architectural Illustrators
                AIP 30 Competition opens soon. ASAI.org

                Architectural Rendering

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Tinanne,

                  Unfortunately most of these buildings are gone by now (though we have other ones - and most of the town walls are still intact). Yet the city is still nice, check this sightseeing tour out!

                  Gai...

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                  • eevaE Offline
                    eeva
                    last edited by

                    gai - excellent!

                    where the walls hit the ground: you have a gradient from dirt to grass. how did you do that??? i really like the gradient, that there is no apparent border...

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                    • soloS Offline
                      solo
                      last edited by

                      Those are amazing, excellent work.

                      As Eeva asked I too would like to know how you got the wall and ground plane to blend so well.
                      As for the procedural planes, did you make them yourself? are they sourced? if yes, would you mind sharing a link to them?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        eeva, solo, thanks...

                        As I said above (http://www.sketchucation.com/forums/scf/viewtopic.php?p=554#p554) the render is not mine. The SU model (that I made) was "dressed up" with materials/entourage in 3DS Max so the transition is due to that program, not to SU (and my special skills).
                        I only originally textured the model to give the guy a clue how I imagine it. It's a kind of co-operation (though I'm beginning to be a newbie in 3DS Max already πŸ˜„)

                        But could you believe that the SU model (which also included trees and bushes - and the buildings are also modelled from inside) is no bigger than 7 megs?
                        I couldn't have handled it otherwise - on my current, slow machine...

                        Solo, what procedural plans do you mean?

                        Gai...

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                        • soloS Offline
                          solo
                          last edited by

                          I was refering to your ground textures, they look like the new 'Crysis' direct x 10 engine style. Age of Empires 4 (if it ever gets made)

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            As I said, a "colleague" of mine is doing the rendering stuff. I can't really follow what he's doing - I was the modeller he is the renderer.

                            Gai...

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                            • Ivica ValjakI Offline
                              Ivica Valjak
                              last edited by

                              For good rendering you need good modeling so dont be shy πŸ˜‰
                              Excellent work Gai πŸ‘

                              https://www.facebook.com/deklark.kent

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Thanks Ivica, in fact, true, I am more interested in the modelling part (also by "profession") so I'm not "shy" πŸ˜„

                                I also "play around" with rendering a bit, try out this and that but I will never become a 3D artist in this field (especially having seen some of you guys' renders here).

                                Enough for me is that when we work together, I can criticize (well, "comment" and "suggest") things and tell ways what should be done to change the model/render and that I know (more or less) whether it can be done or not. That's already a big help to the guy I'm working with for dealing with a total amateaur can really be a problem sometimes (I guess a lot of you know that feeling).

                                Gai...

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                                • tinanneT Offline
                                  tinanne
                                  last edited by

                                  Gai, thanks for the site. The pictures are great and what a history!! It's a beautiful city πŸ˜„

                                  Executive Director : American Society of Architectural Illustrators
                                  AIP 30 Competition opens soon. ASAI.org

                                  Architectural Rendering

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Ah, thanks, really... (I also worked for that site - I wrote most of the texts and the lame English translations... πŸ˜„)

                                    Gai...

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Just a little bit "improved" animation test - still with no textures...

                                      [flash=480,384:xdkio4rb]http://www.gaieus.hu/su/videos/baziluj.swf[/flash:xdkio4rb]

                                      Gai...

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Two more shots of the cathedral:

                                        http://www.gaieus.hu/GothicPecs/skbaziludvar1.jpg

                                        http://www.gaieus.hu/GothicPecs/vazlat002.jpg

                                        Gai...

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                                        • boofredlayB Offline
                                          boofredlay
                                          last edited by

                                          Gai, these are looking fantastic.

                                          The first thing I noticed however
                                          was the blue glass. This looks
                                          somewhat un-natural.

                                          The second thing I noticed was
                                          that there are no ridge caps on
                                          the roof texture.

                                          Just observations. πŸ˜„

                                          http://www.coroflot.com/boofredlay

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Points taken, Eric - you are right in both things.
                                            That's why I posted them; I've been looking / checking them for too long and my eyes just skip a lot of details for they're "used to them".

                                            Thanks for the suggestions (though this weekend a lot of the movies will be rendered - at least for a "first shot").

                                            Here's just a short "example" ( just a "cut-out" or "part" of a whole movie):

                                            [flash=640,480:1e5rp77f]http://www.gaieus.hu/su/videos/karmelit_proba.swf[/flash:1e5rp77f]

                                            Gai...

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