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    Mac User? | Join the Rayscaper Beta for Mac Learn More

    First Rayscaper Test

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    • KrassK
      Krass
      last edited by

      I read in your manual that "PBR Neutral" is the default setting, but I’ve always used "Reinhart"—I seem to recall that was the default in older versions, though I’m not entirely sure.
      In any case, for the moment, I’ve chosen "PBR Neutral" for the brick-walled loft from the "New Releases" post. I’m avoiding messing with the contrast and exposure settings, though. I do miss having the option to save my settings for later use—we’ve discussed that before—but simply keeping a screenshot of them will suffice for now...
      image.jpeg

      Krass

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      • pixelcruncherP
        pixelcruncher Extension Creator
        last edited by

        @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others 🙂 It's a relic from a different time in computer graphics.

        I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • L
          lightscape Newcomers
          last edited by

          This post is deleted!
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          • L
            lightscape Newcomers
            last edited by

            @pixelcruncher
            Hi
            I have seen the update of version 0.9.99.. After trying, I temporarily stopped my testing. I understand that Rayscaper is moving towards a more streamlined and simpler roadmap. But I cannot understand that the performance function of the material (The new standard material) will further shrink. All the suggestions I mentioned before regarding the organization are now only two:

            1. There are two modes for setting rendering sampling parameters: simple and advanced. The 0.9.99 version uses simple mode, while the previous version reverts to advanced mode.
            2. The material function (standard material) needs to be continuously improved in the future based on the existing foundation. I strongly recommend referring to the material system logic of Lighttracer, so that PBR can complete various material functions based on it (I don't understand why the necessary functions of semi transparency and anisotropy disappear in the new version)
              The material system of lighttracer is shown in the attached image, with reference to the left and right
              e6fffd04-7a1e-47fd-a674-9699ede538d9.png
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            • KrassK
              Krass
              last edited by

              Hello, are you using a Mac?

              Krass

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              • pixelcruncherP
                pixelcruncher Extension Creator @lightscape
                last edited by

                @lightscape Sorry about that; that's a regression in the latest build.

                They should be in the advanced section, but I made some UI tweaks, and the advanced section now renders as hidden. This will be back in the next release.

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • pixelcruncherP
                  pixelcruncher Extension Creator
                  last edited by

                  @lightscape the 0.9.100 version is out which should work better.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • L
                    lightscape Newcomers @pixelcruncher
                    last edited by

                    @pixelcruncher
                    Many thanks for you work!I will Try 0.9.100

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                    • L
                      lightscape Newcomers @Krass
                      last edited by

                      @Krass
                      No,i use windows

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                      • L
                        lightscape Newcomers
                        last edited by

                        @pixelcruncher
                        I am recommending a designer around me to try Rayscaper. After discussing, we hope to add a scene setting function that can record the size, tone mapping parameters, environmental parameter status, etc. of each camera when it produces an image.. At the same time, different scene states can be rendered in batches at once.. This is the most desired feature to be added at this stage. Learn from the batch rendering function of Thea Render

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                        • KrassK
                          Krass
                          last edited by

                          For a batch render—and pending the availability of adjustable settings for each individual scene—you can currently render scenes using animation mode by setting the frames-per-second to the lowest possible value; this works very well, with automatic exposure.

                          Krass

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