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    Issue with Curviloft

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    • D Offline
      dpd
      last edited by

      Hello!
      Curviloft is awesome! I am trying to use it for this task:
      I want to loft this -

      6ecf74c7-ec5a-4d28-9809-02a1a3b34a62-image.png

      Into this -

      f6f3b16d-1ff6-4d8f-9a7b-2dd207663c6b-image.png

      So far, so good. But the precise shape is important. The result has this deformations (copied into 4 corners):

      eb96482b-52b5-4c9d-81b2-74299688cc5a-image.png

      In all 4 corners where the quarter portion is connected, there is a curl inward. The transition is from a perfect circle to a rounded rectangle with all angles bulging outward, there is no inward crease in the base shape:

      0e174b87-30ed-402e-8015-f858da8edd4d-image.png

      It still happens, whether I do it in quarters, or halves, or the whole shape at once. See the creases going inward where the quadrants meet. I have tried every combination of settings in the curviloft options. What am I doing wrong? Anyone know how to get a basic loft that follows the geometry, without adding the inflection inward?

      0cfa84d9-1e23-45b9-8770-145a78305400-image.png

      Thanks!

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Easier investigate if you share the SKP file.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          I thi nk extrusion tools might be better for this instance. I end up trying both as they can return distinctly different results but usually one OR the other will do the job.

          I have seen this issue many times.

          ALso, do all the arcs have the same number of segments or multiples thereof?

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          • D Offline
            dpd
            last edited by

            Thanks for the replies.
            I made sure that the arcs have the same number of segments (40).

            Curviloft problem.skp

            I tried Extrusion Tools, it had the opposite problem. The seam bulged outward instead of curling inward.

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Try changing the order of extruding profiles/arcs, you can get quite different results. Also, either the same number of facets or multiples thereof rather than different numbers all over the place. Much cleaner results whichever tool you are using.

              D 1 Reply Last reply Reply Quote 0
              • D Offline
                dpd @Mike Amos
                last edited by

                @Mike-Amos thanks Mike!

                What do you mean by changing the order? Do you mean selecting them in a different order before execution?

                I have been using the skin function with the whole shape selected before pressing the button.

                Mike AmosM 1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Correct, if part of the arc is a more or less straight line, it will 'inform' on the final result. You can break the arc too with the more or less straight part seperate and it WILL still extrude as long as it was part of an arc (Glued) previously.

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                  • Mike AmosM Offline
                    Mike Amos @dpd
                    last edited by

                    @dpd

                    First I just extruded the base vertically. Second attempt I added a step.

                    Copied the top arc and placed it as seen in the second image, scaled to fit and extruded. I think this is the money shot.

                    Extrude base vertically.jpg

                    Extrude base vertically Additional Step arc.jpg

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                    • D Offline
                      dpd
                      last edited by

                      Thanks a ton Mike, this looks to be the best so far. Did you use extrusion tools, or curviloft?
                      Can you send me the skp with your steps, so I can check if I'm doing it right?

                      A bit of context, if you care: The objective is to have the flare rate expand at equal rates from circle to superellipse, as the transition is for the expansion of a high pressure wavefront for a very loud horn speaker. It seems nitpicky, but the ideal is a totally gradual progression in all the expansions: from top to bottom, smaller to bigger, circle to superellipse/rectangle. The superellipse is so that the speaker's output has narrow vertical and wide horizontal coverage for the audience.

                      Especially in the high pressure upper area, any tiny divergence in even expansion of energy is visible in a frequency response graph, so it's very good that any tiny divergence is happening after the mid-ring which is down the horn throat a ways, and the upper area is still very even propagation from circle to scaled circle.

                      What you produced is very close, except the ideal shape for the mid-ring would not just be the scaled circle, but would also be a halfway shape-merge to the superellipse below. But I think what you made is good enough for rock n roll, considering most of the work I've seen in this area has a much lower poly count, or is made out of heavily sanded plywood in the end πŸ™‚

                      I have a couple more ideas to try that are inspired by your tips, and I might give this a shot in Blender to see how it handles the problem. Much appreciated.

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                      • D Offline
                        dpd
                        last edited by

                        Thanks again for all the help.
                        I think I've figured the workaround for Extension Tools "extrude edges by rails"

                        The trick to getting rid of artefacts at junctions seems to be:

                        1. With the top and bottom quarter-pie profiles, go to the end of each curve. Make sure the final segment is parallel to x or y axis. In other words, counter the default sketchup behaviour to place equal sized segments for a circle, with segments adjacent to axes at an angle. Make the end segments of profile curves are squared off instead.

                        2. Divide the long sections of the rails into many segments (I used 40).

                        Result:

                        image.png

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