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    How to model this curled up carpet?

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    • L Offline
      L i am
      last edited by Rich O Brien

      Hi Guys, I have a model I am trying to make. It is basically trying to peel up something like peeling up something with thickness like peeling up the corner of a carpet with thickness. The way I attempted having a go. The red arrow is pointed where the corner is as I did it. The blue arrow is how the line should be The green arrow shows the area where if my i would like to have thickness and my plan would give it a bottom probably with "from contours" so my wat is not how the geometry is faked and not like it would be to replicate how the geometry is pulled up like in the real world. Sorry for my clubsy question

      Peel up.jpg

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by Rich O Brien

        Try Tools > Sandbox > Smoove on a subdivided plane.

        SketchUp_y5N8exCU2V.gif

        Or extensions like FredoSketch or Vertex Tools allow for a more precise manipulation.

        Add thickness later

        Download the free D'oh Book for SketchUp πŸ“–

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        • Rich O BrienR Rich O Brien marked this topic as a question
        • Dave RD Offline
          Dave R
          last edited by

          I made a similar thing for a recent image using Radial Bending from FredoScale.

          Mirror with Plan.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • L Offline
            L i am
            last edited by

            Thanks Dave and RichπŸ‘ πŸ‘ πŸ‘

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