Blender, or, Blender for artists?
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OK, going to look into Blender more actively.
Which one, Blender, or, Blender for artists?
Hopefully a simpler interface.
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Have both....they are free.
You'll find less online tutorials for B4Artists because its more niche.
My preference would be the main version and just find a tutorial out there to redo yourself a few times to get the muscle memory going.
There's a misconception out there that Blender = Hard. It only takes the user to be more disciplined and throwaway expectations you might have.
If you expect it to do thing based on SketchUp conventions. You actually end up finding out over time that SketchUp conventions are actually off piste in comparison to other modelling tools.
Enjoy it and let it happen at your ow pace.
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Thanks Rich "Onwards to utopia and a Blonde".
Actually, not sure our Kylie IS a blonde but, meh.
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I would say Blender is for youth with a good memory!
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Note; the following is based on an assumption If I were to take on blender am assuming that the UI and basic functions in BFA are a dumbed down version of blender it would be easier to take on BFA (based on my assumption) and see if it meets your needs, then stay with BFA, if not you have already learned the basics of Blender so you can move on to blender
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@Rich-O-Brien said in Blender, or, Blender for artists?:
SketchUp conventions are actually off piste in comparison to other modelling tools
As a 3dsMax user, I have to say that even Blender conventions are.. just to name one, that wole "3d cursor" logic is driving me crazy so bad that each time I try to give Blender a shot, I just end up closing it and do something else
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@panixia I was using 3DsMax since it was working on DOS operating system. After using Sketchup, I realized it meets most of my needs (+Kerkythea for rendering), and I have been moving back and forth between Blender and SU based on what I want to do. Considering the learning curve, I do not feel there is a big difference between Max and Blender, and Blender is free.
Also it seems that all these tools will be abandoned or replaced |changed by developing AI-based tools in 4-5 years. -
@majid said in Blender, or, Blender for artists?:
Considering the learning curve, I do not feel there is a big difference between Max and Blender
Of course is 100% subjective.
Both are fairly complex pieces of software with a steep learning curve.
If one is starting from scratch, they are probably equivalent complexity-wise.
But if you are accustomed to 3dsMax logic like I am, then Blender looks quite odd.
Aside from the 3d cursor thing, the whole object/collections Vs standard layers/nested layers/object/nested objects looks pretty much confusing for me, I feel more comfortable switching between other pieces of software where you find a more consistent scene hierarchy management.
But, again, it's probably mostly due to the the way I'm accustomed to work than the software itself.@majid said in Blender, or, Blender for artists?:
it seems that all these tools will be abandoned or replaced |changed by developing AI-based tools in 4-5 years
I usually refrain from this kind of predictions, I think nobody really knows what will happen.
I doubt that they will be completely replaced, there will certainly be some kind of increasingly widespread integration of AI tools, but... we'll see -
@panixia Ah yes, I remember the very first days when I changed to Blender; it was so unpredictable (compared to 3Ds Max) that I felt totally disappointed!
Later on, I got accustomed to that as well.
Maybe the same experience when one starts using ZBrush!
Yes, you are right, let's see what will happen by injecting more of AI to our world!
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