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    Rayscaper Hotrod (Ford Model A)

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    • Mike AmosM Offline
      Mike Amos @Mike Amos
      last edited by

      Post pro exposure change to .30.2 1000s  2086 X 1024 01m 38s GPU Exposure .30 Post.png

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      • tuna1957T Offline
        tuna1957
        last edited by

        Good progress on the hot rod. Hope you can get the flame issue figured out. 👍

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Ta mate. Always forwards.

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Offline
            pixelcruncher Extension Creator
            last edited by pixelcruncher

            @Mike-Amos

            Nice, an excellent start! I would put some lights on that beauty.

            I added the alpha issue to my bugs list—it's not forgotten! You can try cleaning that alpha channel with a tool like Affinity Photo as a workaround.

            Note that you can update exposure in Rayscaper if you'd like:

            image.png

            Cheers,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • pixelcruncherP Offline
              pixelcruncher Extension Creator
              last edited by

              SHadow catcher for the HDRI which is just a plane not up either but shadows not apparent without. Future releases perhaps or a workaround.

              I'm not following this @Mike-Amos

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • Mike AmosM Offline
                Mike Amos @Mike Amos
                last edited by

                OK, the ground plane I inserted is showing up now, I post pro'd the exposure to 2.25.

                3 1000s  2086 X 1024 01m 54s GPU Exposure 2.25.png

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Still finding scaling issues for the HDRI and a method of implementing a shadow catcher. Also, the flame still has an illumination quality I did not apply.

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    The issues I have seen in Rayscaper and PNG transparencies seems to be entirely to do with quality of the image. The only pending item is the illumination which occurs without user input.

                    This site has some great transparencies btw. https://www.cleanpng.com/png-realistic-fire-flames-illustration-8333208/download-png.html

                    Mike AmosM 1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos @Mike Amos
                      last edited by

                      As you can see the HDRI does not level with the model and the attempt at a shadow catcher is well off. Encouraged by the flame mostly working and the headlights being fair too. I still need to sort out scaling of the hdri but had this issue before so not a Rayscaper issue per se.

                      4 1000s  2086 X 1024 01m 18s GPU.png

                      tuna1957T 1 Reply Last reply Reply Quote 1
                      • tuna1957T Offline
                        tuna1957 @Mike Amos
                        last edited by

                        @Mike-Amos Hope you get things sorted out. I’ve had the same weird scaling issues with probably half my hdr’s and spherical jpeg’s.

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