Rayscaper New Releases
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if i hide the last scatter It's returning to normal.

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It's really good. It would be interesting to see how many polygons a project can handle. D5 Render stops rendering scattered objects at a certain distance to ease the load on the graphics card; I wonder how it works here?
I struggled a bit with the green saturation of my lawn—I hadn't actually touched the texture itself. I just applied some desaturation and sharpening in Photoshop. Still, I’m blown away and really impressed.
Aside from having an endless array of mind-blowing features, V-Ray feels clunky by comparison...
A used ACES Filmic tonemap

A tip (I don't think there's a batch render function yet): to render my two scenes and go to bed, I set up an animation render with the minimum frame rate and minimum duration. I ended up with just my two images—it was perfect.
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@Krass Thanks for the feedback! The final render looks very impressive.
Scatter renders huge dark flat shapes over the terrain.
Can you send me the scene so I can have a proper look?
Texture edits made with "Edit in graphic editor" aren't picked up. I filed this as a bug.
Will have a look, the other caching bug you reported should have been fixed.
Scatter needs a SketchUp restart after moving groups or changing the hierarchy.
Do you have something to reproduce this or a screen capture?
Save and load presets of the settings.
Planned
Color variation for scattered instances.
On the list.
Polygon limits and distant instances.
Rayscaper keeps every instance in the render and lets the GPU handle it, there's no distance cutoff or other tricks like in D5. Instances share their geometry, so the memory goes mostly to the components themselves, not the instance count. I'd like to hear where it breaks for you.
Cheers,
Thomas -
Hello,
I am not certain that the bug—with the artifacts that appeared consistently—stems from the graphics card memory, because I was subsequently able to add a large, fairly resource-intensive grassy area without any issues. I am going to try to recreate the flowerbed that caused the problem. -
this time, in he morning opening fresh model, it worked!. Mystery.

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do you want the file anyway?
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Hello,
There’s something that bothers me: the material rotation setting: you can no longer simply enter a value in degrees (unless I’m mistaken)—the slider is active. I find it hard to enter a precise value, especially 180... -
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here, a strange behaviour : these trees are not scattered. Thir pivot point and they appear 10 meters further on.


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Thomas,
Rayscaper material presets library, glass, and metal are great, quality and time changer -
@Krass Yup, that's a bug!
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@Krass Can you send me the scene?
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