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    Generic 2500teu feeder container ship

    Scheduled Pinned Locked Moved WIP
    97 Posts 11 Posters 5 Views 11 Watching
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    • axeonaliasA Offline
      axeonalias
      last edited by

      Phase 1 complete!


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      https://sketchfab.com/Axeonalias

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      • axeonaliasA Offline
        axeonalias
        last edited by

        I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up


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        https://sketchfab.com/Axeonalias

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        • L Online
          L i am
          last edited by

          So good mate, just soo good πŸ‘ πŸ‘ πŸ‘ πŸ‘

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          • Mike AmosM Offline
            Mike Amos
            last edited by

            Perfect, imho. πŸ‘

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            • Bryan KB Offline
              Bryan K
              last edited by

              Yeah, top notch. πŸ‘ πŸ‘ πŸ‘

              See my portfolio at https://delphiscousin.blogspot.com/

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              • axeonaliasA Offline
                axeonalias
                last edited by

                Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.

                E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes 😞

                Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.

                D Deck is modeled ( Last image ), now its time to unwrap


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                https://sketchfab.com/Axeonalias

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  The details and renders are excellent. ;thumb: πŸ‘

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Holy schmoly! πŸ‘

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      You set the bar very high mate. Love it. πŸ‘Š

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @mike amos said:

                        You set the bar very high mate. Love it. πŸ‘Š

                        Agree 100% πŸ‘

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