Spaceship time again!
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O.K, I'm going with the orange shape, so the final result may not look exactly like the picture, but that is due to the nature of the scale and weird perspective of the original.
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Not much look at, but what I've done is create a back-up duplicate. The near right one will be the working model and the far left one, the back-up.
This model is one I made years ago when I first installed Curviloft. It was a good shape so I've saved it for various projects. The "Field Trip" model came from this shape.
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Here's the original model. I just squash and stretch it using scaling until I get what I want.
It's just one shape, duplicated 4 times and scaled.
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This one is going to take a while. The original picture is cool, but it's not really enough to go on.
I still think I can do it, though.
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OK, and away we go.
I increased the vertical scale of the top half (just ever so slightly) and then roughed in canopy/cockpit outline using Tools on Surface lines. (much fiddling with the lines)
This is where I'll start and build off from here.
I'll be carving and cutting and pushing vertexes until I get close enough. Hopefully, only a little as the overall shape looks good. The nose shape will be for starters. Needs for dolphin/orca whale shape along the vertical. Horizontal shape is good for now.
I am using the component mirror method. One side is the reverse duplicate of the other. So make change on one side and it's automatically duplicated.
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I think you are closing on the shape, looking good already.
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@mike amos said:
I think you are closing on the shape, looking good already.
It's getting there.
So the nose and cockpit/cabin should be more like this, but it needs a little more refinement. I had to delete the middle profile curve on one side and redo the Curviloft skin. I'll have to do it again, but I'm very close so one more time should do it.
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OK, well five more times. I think this is it for the nose. Just need to refine the cockpit lines.
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More fiddling with proportions and looking for the cutoffs of the fuselage.
I squished the frame a little in both vertical and horizontal.
Subtle changes to the cockpit.
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Got to think about this a few more days. Not feeling it.
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I've sliced the tail. I see a difference from the original right away, but I may just go with it. I'm noticing more and more impossible geometry of the original.
But that's OK. I may be doing more skin re-curving later.
I also changed the angle of the slice and then scaled (shortened) the vertical of the lower fuselage.
It appears I'll have to make initial slices, then build out the engine pods things, and THEN re-curve the skin to the added geometry.
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So a little bit of squashing and scaling and then slicing and I'd say I'm in the ballpark.
Fiddled with the cockpit some more and I think I've got it. Now on to the engines.
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Nice progress
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^ Agreed mate. Nice progress, Bryan.
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Thanks mike!
Thanks tuna!
Not really much to look at right now.
I've been busy with other things and no real time to work in this.
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Nice work mate, I have a new job thanks to sketchup and am pretty busy so I am not very active here much. But I occasionally have a quick look into what's going on in sketchucation forums, but I always need to check out the progress of your work on this project.
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Thanks L i am. I'm anxious to move ahead with this, but I'm just too busy.
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@l i am said:
Nice work mate, I have a new job thanks to sketchup and am pretty busy so I am not very active here much. But I occasionally have a quick look into what's going on in sketchucation forums, but I always need to check out the progress of your work on this project.
And congratulations on your new job!
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This is the framework I'll use. Just rough blocking right now. I intend to use the vectors of the hull to "smooth" it all together.
Checking scale and rough postition right now. I'll probably do what I did with the Nadesico and rough it in, then start adding more lines as needed, moving vector points until it smooths out. Or Curviloft or Artisan, depending on situation. Or some combination of all.
Had to shorten the back end some more. Horizontal scale front to back.
Wanted to work on it a lot more tonight, but a bad storm is in the region. Can't chance a power flicker.
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Moving on very nicely mate.
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