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    Glass reflections help please

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    • L Offline
      L i am
      last edited by

      Hi I am trying to duplicate how reflections become distorted as fitted windows never follow the same plane in the real world. It is obvious that I will push pull the planes here and there but the flat also distorts due to compression and tension of the glass plane. I thought of using a normals map to synthesize this. Has anybody any experience in this pleaseReflections.jpg?

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        A Perlin Noise as bump/normal should do. Make it super big, Not a fine noise. That will shift the reflections.

        Download the free D'oh Book for SketchUp πŸ“–

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        • L Offline
          L i am
          last edited by

          Thanks Rich, "Perlin noise?

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by Rich O Brien

            Perlin Noise is a procedural texture most render apps have. Also called clouds in PS.

            https://i.imgur.com/RszjLdd.png

            At a regular scale its too detailed for glass. But if you scale it and set the bump really low it will distort your light bounces so your reflection has that real world glass effect.

            https://i.imgur.com/0qfWqhf.png

            Left is default Perlin scale and right is the less obnoxious variant to sell the glass.

            Really small values is all you need.

            Download the free D'oh Book for SketchUp πŸ“–

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              A slighty clearer example of the effect the Perlin Noise has vs no noise...

              https://i.imgur.com/hO2EXZd.png

              ...its subtle but the human eye expects some level of imperfection

              Download the free D'oh Book for SketchUp πŸ“–

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              • L Offline
                L i am
                last edited by

                Rich would you have a texture for this purpose? I have tried a lot of things but nothing works as I wish it to.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Procedural noises are mathematically generated. For this reason they can remain seamless as you scale but also the noise pattern will augment as you scale

                  TW doesn't have support for this?

                  liam-perlin-height.png

                  liam-perlin-normal.png

                  Try these. But because they are bitmaps the scaling cannot augment the noise.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • L Offline
                    L i am
                    last edited by

                    Support has been OK........but if I am doing a work getting the answer within 24 hours is a bit optomistic. Have exuasted myself finding the right normals map as they all fell below the bar for replicating how glass works in scale,

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                    • L Offline
                      L i am
                      last edited by

                      I tried many maps, was not convincing though. I used this one from "filter forge" worked well. It was designed for mirrors.
                      Mirror.jpg

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