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    [Plugin] FredoSketch - v1.6a - 01 Jun 25

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    • panixiaP Offline
      panixia
      last edited by

      @fredo6 said:

      The Texture positioner is the worse method to manipulate objects.

      Ditto. It's a freakin' toy.

      @fredo6 said:

      One way to combine several transformations is to use a Gizmo

      Please yes! ☀
      I suggest to use the local axis origin point as default point to place it when a object is selected and the center of masses when multiple objects are selected (without having to reposition it every single time, that could be a context menu option or something). A toggle between origin and center could be very "industry standard" too.

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      • P Offline
        PedroE
        last edited by

        In principle, I do not mean that they are object handlers, but that those icons that appear allow once the input command is executed (by default to move) then they allow us to choose if we copy, scale, rotate, mirror, etc. In other words, an initial command derives in all the other movements that we can make to an object, without having to choose a command each time. The object manipulator points you already do with the most efficient way that you consider.

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        • R Offline
          rv1974
          last edited by

          Simple keyboard shortcuts are way faster than any icons upon objects you are dreaming of.

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          • P Offline
            PedroE
            last edited by

            It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

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            • fredo6F Offline
              fredo6
              last edited by

              @pedroe said:

              It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

              Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

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              • E Offline
                Einstein
                last edited by

                Hi, Fredo,
                You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.

                Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @einstein said:

                  Hi, Fredo,
                  You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.

                  This is possible. I probably save it at model level

                  @einstein said:

                  Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!

                  Vertex Tools does a lot more... and I think it has fall-off methods too.

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                  • P Offline
                    PedroE
                    last edited by

                    @fredo6 said:

                    @pedroe said:

                    It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

                    Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

                    Example of manipulation by gizmos:

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                    • P Offline
                      PedroE
                      last edited by

                      @pedroe said:

                      @fredo6 said:

                      @pedroe said:

                      It is about not losing the focus of attention on the object to be manipulated, not everyone likes keyboard shortcuts. In this way you optimize mouse movements, in addition to the fact that the future comes with touch screens, similar to what sketchup for ipad does.

                      Then, you can have a simple toolbar with at the top of your screen. Normally, FredoSketch selects the objects being moved or rotated when exiting. So you can probably chain with another tool.

                      Example of manipulation by gizmos:

                      This was what i meant:

                      although it is still room for improvement. I encourage you to do it. All the best.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        NEW RELEASE: FredoSketch v1.3a - 30 Dec 23

                        Requirement: LibFredo6 13.7b

                        FredoSketch v1.3a is a maintenance release:

                        • Extension of Validity

                        Home Page of FredoSketch for information and Download.

                        Main post of this FredoSketch thread.

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                        • fredo6F Offline
                          fredo6
                          last edited by fredo6

                          NEW RELEASE: FredoSketch v1.4a - 02 Apr 24

                          Requirements:

                          • LibFredo6 14.3b

                          FredoSketch v1.4a is a maintenance release:

                          • Future compatibility

                          Home Page of FredoSketch for information and Download.

                          Main post of this FredoSketch thread.

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: FredoSketch v1.5a - 31 Dec 24

                            Requirements:

                            • LibFredo6 14.3b

                            FredoSketch v1.5a is a maintenance release:

                            • Extension of validity

                            Home Page of FredoSketch for information and Download.

                            Main post of this FredoSketch thread.

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              NEW RELEASE: FredoSketch v1.6a - 01 Jun 25

                              Requirements:

                              • LibFredo6 14.3b

                              FredoSketch v1.6a is a maintenance release:

                              • Extension of validity

                              Home Page of FredoSketch for information and Download.

                              Main post of this FredoSketch thread.

                              1 Reply Last reply Reply Quote 0
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