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    Living room

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      This shows why sticking to an app will yield better and better results. πŸ‘

      Its also a great advert for Twilight and their super knowledgeable support.

      I know the SketchUp mantra is components, components, components. But there's a strong case to not have that for rendering. The drawers would take this to another level if their textures were not clones. Anything that breaks up pattern will look even more believable.

      But I'm nitpicking at this point. Really clean result.

      Download the free D'oh Book for SketchUp πŸ“–

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        I need a face palm motif, Thanks, I thought I had done that during one of my checks.

        Cheers Rich.

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        • Bryan KB Offline
          Bryan K
          last edited by

          Wow! That turned out great! πŸ‘

          See my portfolio at https://delphiscousin.blogspot.com/

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          • pbacotP Offline
            pbacot
            last edited by

            Nice! Windows and some flashing at the bottom of the door will help.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Thanks folks, I left the flasshing off to allow light through, it hints at other rooms beyond the door and gives the model greater depth (IMHO) rather than the door being the end of it.

              I have re rendered and will see if post pro is required before posting, thanks again to Rich for the reminder of the beginners error.

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              • locoL Offline
                loco
                last edited by

                Nice work mate. Nice lighting and chair material is looking good too πŸ‘

                Windows 10, gpu rtx 3060 12gb ram, cpu AMD Ryzen 5 5600X 64gb ram, SketchUp 2022, Twinmotion 2022. My Little Tutorial

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Have made great progress with this one πŸ‘

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    I took a little more advice and frankly it is what makes a render tbh. Fletch made a suggestion for the unseen corner of the room (Apart from the mirror anyway) which lifts this view imho. I had thought of a woman walking into the scene but the somputer desk and liught works better than I thought it would.


                    Living Room Apparel Test 10 20p 1h 49m Ir 0 a R.jpg

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Wow! This is looking great to me. πŸ‘ πŸ‘ πŸ‘

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Thanks mates. πŸ˜„

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Damn! Even better. Like... perfect! πŸ‘

                          You nailed this one but good!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Cheers mate, if it gets off the floor this time, I'm using carriage bolts after.

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              @mike amos said:

                              Cheers mate, if it gets off the floor this time, I'm using carriage bolts after.

                              πŸ˜† πŸ˜†

                              See my portfolio at https://delphiscousin.blogspot.com/

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