Post production?
-
Hi guys I am working on my interior rendering. I have avoided them as they are my nemisis. In exterior renders we can use decals, weather (rain) plants to hide dodgy bits of our render. So I find interiors unforgiving and difficult to get the results of the big boys. Up until now avoided post production. I think this may be the missing link between an ordinary interior render and a good one. The attached image is the best I can do in interior renders. It is OK I think but it just dfoes not have the quality of the interior renders I admire. Any thoughts on this and would anybody be prepared to post a before and after image of an interior of theirs so I can see the difference?
-
I also posted this image to a photoshop forum I got this back "Subjectively, I balanced the RGB colour values of the apparent whites and blacks with a curves adjustment layer and thereby, removed the warm colour cast. Because of the attached mask to this layer, any portions of the warm appearance can be added back selectively. I then cloned over the reflections from the picture right side window and added a low opacity sharpening in Darken mode. Very cool and generous of him
I also posted on a Twinmotion facebook site asking to have my image ripped apart But again somebody offered to do what he suggested by me sending the TM file. This is going to be very interesting and valuable to see the results.
-
Roughness maps to breakup your reflections and Fresnel everywhere it should occur.
I'm more a fan of your output than the Adobe user's output. So beauty is in the eye of the beerholder.
Irregularity is what pushes a render toward realism. Chromatic aberration and similar camera effects tend to fool the eye more so than colour correction.
It's funny that modern day movies shot on 8k RED cameras are super clean and accurate then in post production they add the Kodak LUT to get that 'movie' look we all like.
But look up free LUT files and try them out. The colour correction they apply is always really good.
Advertisement