Heinkel Kabine WIP
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final render of object

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With this thread I have learnd, that it is most important to produce the right proxy for subdivision.
What is the secret to get the right mesh?
A new challenge, this time a car of the future, the microlino:
Please show how to produce the mesh and how to get it in 3rd dimension....





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jo-ke , the last render of your Heinkel is just stunning
. Now your going to torture yourself with the Microlino ?
You have way more "moxie" than me. Are the last two pics you posted of the Microlino renders of a 3D model ? They sure look like it.
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I donβt know if they are renders, may be?
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Wonderful

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Do you think, this is a good start?

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how do I proceed to the 3rd dimension?
That is my biggest problem!
I am always struggling with this step!!
subdividing, cutting holes, texturing, details, rendering is easy for me but propper proxies ist my main problem!


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Very nice start jo-ke.
F.Y.I. Thom Thom had an old post showing his process on a car model , think it was a vintage Dodge Challenger. If memory is right I think you can find a link to it on his Evil Software Empire site ? Might be worth checking out ? -
good idea. I will have a look
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Tuna1957's suggestion is a good source... and here's links from the source.
here is Thomthom's Dodge post in SketchUcation
https://sketchucation.com/forums/viewtopic.php?t=47691#p427213
Vertex Tools for SketchUp
Vertex Tools is a powerful vertex editor for SketchUp.
Vertex Tools for SketchUp (evilsoftwareempire.com)
[url]
https://youtu.be/e1MhcTknJWI
[/url] -
new start:
looks much better!







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Hi, cool
Nearly i was born in one (1959)
my parents are very in a hurry to arrive in hospital.in this time my father has an Heinkel Kabinenroller in red.
Greetings
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@casaformice said:
Hi, cool
Nearly i was born in one (1959)
my parents are very in a hurry to arrive in hospital.in this time my father has an Heinkel Kabinenroller in red.
Greetings
cool.my subd proxy so far...

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Nice, getting there mate.

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adding details...




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how can I get such a sunken line?
Is there any tool in vertex tools or quadfacetools?

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For that you need to scale along Vertex Normals. VT2 has no such functionality.
But if you limit select a loop and know that the selected loop will scale uniformly in the direction you need you can hold SHIFT while scaling with VT2. Its a bit of a hack but can get good results
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That's shaping up nicely.

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