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    Animator - Assign Clip to another object

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • A Offline
      ArgaWoW
      last edited by

      Hi,
      I have grouped some movement elements to a clip. I want to know if it is possible to make a copy of this clip and assign it to another object.

      I can't find a way to do this and I don't want to repeat the animation for all my objects that have the same path.

      Thanks for any suggestion in advance

      Andreas

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      • fredo6F Offline
        fredo6
        last edited by

        @argawow said:

        Hi,
        I have grouped some movement elements to a clip. I want to know if it is possible to make a copy of this clip and assign it to another object.

        It is not possible for a clip. For a single sequence, you have a button to clone it and replace the object.

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        • A Offline
          ArgaWoW
          last edited by

          @fredo6 said:

          @argawow said:

          Hi,
          I have grouped some movement elements to a clip. I want to know if it is possible to make a copy of this clip and assign it to another object.

          It is not possible for a clip. For a single sequence, you have a button to clone it and replace the object.

          Dear Fredo,

          thanks for your reply and thanks for this great plugin πŸ˜„
          I have found another issue (guess it is an issue πŸ˜„ ). I have made a copy of the clip, make them unique, destroy them to single parts and group them again just to be sure they are unique. Before I have done it this way had the problem that the original one has get changed.

          In this clip i have some spin-parts that i have to assign to another element. They have the axis in Z, not in the center of the object. When I open this parts for asignment the axis is switched back to center without any reason.

          Thats just for your Information. Guess there is something going wrong πŸ˜„

          Greatings Andreas

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          • fredo6F Offline
            fredo6
            last edited by

            If you delete objects (groups, components and their hierarchy) which are used by Animator, you will encounter problems. At best, Animator will detect it and reset parameters of the movement to their default.

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