Animator Follow Path Problem
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I have been trying to generate an Animator video of a walking person following a path but have run into a problem.
I have successfully generated the clips to make my character walk along a path. Yes, I know it is not great and has some problems but my concentration right now it so understand the process. In this first gif file below, you will see that I have generated the motions I want to use (for now) and they work.
Then I added the path I want the character to follow
Here is a shortened version with the crazy movements
What the heck am I doing wrong?
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It might be the reference for the rotation of legs and arms. Did you use Spin or Rotate?
Possibly you could post the model.
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I used rotate........the file is too big to upload. It is 6Mb. I will see if I can reduce it so you can see what is happening.
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Fredo6, no matter what I do, I cannot get the file size down to less that 5Mb so I can upload it. I have deleted a bunch of instances of the sequences but I cannot get the file size down. I also do not seem to be able to delete sequences and clips. I have tried purging unused sequences and clips but they do not seem to delete.
BTW: I am using SU 2020.1 Pro on Windows 10.
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@ntxdave said:
I used rotate.....
This may be the problem if you did not take a reference pivot on the human body.
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@fredo6 said:
@ntxdave said:
I used rotate.....
This may be the problem if you did not take a reference pivot on the human body.
Yes, I think so also. I just did some quick testing and had figured that out. I am having a little problem selecting an accurate and consistent pivot point on the body but will try some more.
Thanks for your reply and if you have something that will give me a good understanding of how to pick a pivot point I would appreciate it. I also figured out that in this instance I need to make sure the pivots are on the X axis to get things to run correctly.
I am also still having some problems deleting sequences and clips.
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