Drive thru burger time!
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OK. This one is going to take a while.
I already see where I need to rebuild entire sections.
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Still pushing the proportions around. Have to get them right before I refine and "lock down" the geometry.
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Definitely taking shape. Already looks as though it is hovering naturally as a flying car rather than not having been provided with wheels yet! Also, I wonder if it dips down when climbing in - rather like a rowing boat on the water?
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No real change. The colors were distracting me.
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What a struggle!
More refinement.
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A little more. Now it's shaping up.
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Shaping up much better.
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More fiddling. Enough for now. I'm happy with the exterior. Time to start on the cockpit.
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Getting more interesting all the time Bryan.
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SF car!
A car Sketchup Master!
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Thanks Dave!
Thanks pilou!
There will be more refinement of the exterior, but the overall shape and proportions are done.
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Still fiddling. I also need to refine the windshield.
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Great progress Bryan
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Thanks tuna!
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I agree, I like where it's going.
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Oh yeah. Now the windshield looks better!
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Thanks Mike.
Updates.
Notes: I keep having all kinds of problems with components and groups not lining up after using Curviloft to create skins. Just weird off axes and flat plane lines which forces me to have to remake the object several times before I can duplicate and flip component halves to form complete shapes.
What a pain. What should only take only 20-30 minutes takes an hour or more. And the misalignment of groups is so tiny I have to zoom into the limit to even see and fix them.
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Little by little.
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More updates.
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To simplify things a bit when I use this method is to divide the vahicle into three parts, left, right and centre. When I have both side where I want to go I take the bonnet half and create one set of arcs which I then curviloft as one piece which eliminates the rather obvious bum cheek effect I always got. I can demonstrate what I mean because pictures are simpler but waiting for a render to complete first. Intersect is flaky as ever so any holes need to be done by hand but can be done as short arcs and then flipped to create the full opening.
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